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ABSTRACT: Compositing with DAZ Studio
April 9, 2022 @ 9:00 pm - April 16, 2022 @ 10:30 pm BST
Free – $59.00Elevate your DAZ Studio renders by learning to composite them with abstract elements. Drew Spence has put together several tools and techniques that have produced eye catching results with his latest set of artwork. He’s successfully generated many hundreds of abstract elements and picked dozens of them to combine in a new stunning portfolio of artwork.
He’s that excited about the process, that he’s decided to share with you a complete guide on what he’s learned so that you can:-
- Learn methods to quickly generate abstract elements.
- Provide pointers on sorting the “wheat from the chaff” of the elements to use for compositing
- Composite everything together as if they belong in the same scene
- Utilise additional artistic flourishes and special effects
- Employ the best Iray Settings to make your DAZ Renders more flexible for composites
Content Pack Included!
In the first session we’ll pass onto you a super Content Pack of abstract elements, including space and planet backdrops – so we can assign you homework!
Who is this class meant for and who would it benefit?
- For artists interested in tools that inspire new ideas and approaches to artwork
- DAZ Studio artists that need to learn compositing
- For any artists that have hit a creative brick wall!
- For DAZ Studio artists that want to go beyond their raw renders, adding value to their artwork.
Software required for this class (as a minimum)
- DAZ Studio
- Photoshop
Free Ticket
- Entry to introductory session only
Premium Ticket
- Entry to all sessions
- HD Searchable recordings for all sessions
- Two super asset packs!
- Prime Postwork : bonus 1.5 hour tutorial on postwork solutions by Drew Spence
Session 1
Date : Saturday April 9th
Time : 21:00 BST (London) / 16:00 EDT (New York) / 13:00 PDT (Los Angeles)
Learning Points
Lesson Opener
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- The circular relationship between Ordered and Planned Work and Abstract Generated Elements
Build your Abstract Elements Library
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- Generating Random Elements to create an abstract items library
- Generate Random Space backdrops
- Generate Random Planets
- Wombo Random Backdrops and Artistic flourishes
- Upscaling elements
Daz Studio
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- Rendering Settings for Composite Artwork (transparency) Dome + Scene
- Rendering Figures with captured ground shadows
- Matching camera angles to the backdrop
- Matching the lighting in Daz Studio
Photoshop
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- Ron’s Brushes and Shapes
- Color Matching in Photoshop Color matching (Topaz Studio Luminar 4)
- Case Study : The Girl with the Eye Piece
- Case Study : The Afro Girl with headphones
Dynamic Auto Painter – Paint Effect Program (Photoshop Actions)
Session 2
Date : Saturday April 16th
Time : 21:00 BST (London) / 16:00 EDT (New York) / 13:00 PDT (Los Angeles)
Learning points
Case Study : “World of Fantasy“ comic book.
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- Shadows on feet, using color matching and composite artwork examples.
- Matching Camera angle and scale to match the background.
- Looking at equivalent scenes from “World of Fantasy” in DAZ Studio
Case Study II : “Abstract Explorations and The Dream Sequence”
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- Constructing and deconstructing a narrative through advanced graphic techniques.
- Using the DAZ Studio Library to its ultimate potential and manipulating props.
- Building a customized color palette for a consistent stylized look.
- Creating a system that utilizes random elements without losing your artistic judgement.
Reversing Course
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- Use the DAZ Render as the backdrop and Wombo and other apps for the foreground
- Use DAZ Studio as the primary elements and Special effects complete in 3D.
- Using Wombo as a special effect enhancer.
- Added Special Effects
Class Assignments Review
Bonus!
- Extra supply of Assets and Art Elements for you!
Presenter : Drew Spence
Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe, which published the digital comics Force Six, The Annihilators and Killer Butterfly. He has combined his music and video into several works including Mark of the Griffin, which is both a graphic novel and web series. These comics are available in digital format on comiXology and in print from Indy Planet. He is part of the instrumental group Fallout Shelter which provides the soundtrack.
Drew is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.
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