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All new World Creator 2022
May 8, 2022 @ 7:00 pm - 8:30 pm BST
Free – $45.00World Creator 2022 : Pure Performance and Productivity
The 2022 version of World Creator has been built from scratch; now highly optimized with an improved workflow plus an array of extra tools and features! It was recently released in March of this year.
Can you imagine creating terrains in real time 2.5 times faster than the previous version? How about seeing a real-time path-tracer for creating ultra realistic renders – all happening instantly as you design the terrain?
On top of the speed, there’s a fresh ultra modern interface offering better workflow. The UI is incredibly flexible and the look and feel can be completely changed if you desired.
In the words of the software author, Stefan Krauss “The overall features list is huuuge – really huge” and “IT IS DAMN POWERFUL!“
Register to this free event to see a selection of the latest powerful developments released by Stefan Kraus and his team.
Register for the premium ticket so that you can:-
- Gain a 20% discount on your chosen license (individual licenses only)
- Get searchable and captioned recordings of this event
- Gain a six hour World Creator tutorial library presented by Stefan KraussÂ
- Take advantage of Q&A sessions with Stefan Krauss, the main developer
- Get a complete understanding of utilising the Adobe PBR materials system
- Stefan’s three top power tips for using WC 2022
- Get the latest lowdown on the 2022.3 release (due in May)
Learn more about World Creator HERE
Who is World Creator for?
- Game Designers (Unity, Unreal, Lumberyard, Cry-Engine and more)
- Artists
- Illustrators
- VFX artists
Free Introductory Session
Date : Sunday 8th May
Time: 19:00 BST (London)/ 14:00 EDT (New York) /11:00 PDT (Los Angeles)
Duration : 30 minutes
Discover next level Terrain Generation with World Creator 2022
Watch Stefan Kraus create a vast landscape from scratch demonstrating a few new key features from World Creator.
- Watch cinematic photo-real rendering in real-time!
- See the real world map browser : it will blow you away!
- A sneak peak of using the new RD high quality textures library
- A selection of the new filters
- Artificial Intelligence Erosion demonstrated
Main Session : World Creator 2022 Full Demonstration
Date : Sunday 8th May
Time: 19:30 BST (London)/ 14:30 EDT (New York) /11:30 PDT (Los Angeles)
Duration : 1+ hours
20% discounts on the individual licenses for Word Creator 2022 when you register with a premium ticket.
Your license includes a 12 months maintenance and support plan which means, that you get automatic access to every new update and upgrade regardless of application version.
Content
- Stefan shows a complete guide to using Adobe Substance PBR materials
- Demonstration of import and modification of real world data
- A word on the forthcoming river generator
- Ultra realistic water in terrains
- Stefan demonstrates a huge scale tiled landscape.
- New, faster and ultra-realistic Erosion filters shown
- New distribution rules for filters, textures and 3D objects (have as many as you like)
- Stefan shows the real-time volumetric clouds system
- The new biome system
- Q &A on the new World Creator 2022
Premium Ticket
- Includes searchable and captioned HD webinar recordings of introductory and main sessions
- Up to 20% discount on licenses
- Six hour searchable and captioned WC tutorial library presented by Stefan KraussÂ
- This a set of the last three presentations that Stefan has recorded with Digital Art Live, including on World Creator 2021
About Stefan Kraus
Stefan is the co-founder and CEO of BiteTheBtyes GmbH, located in Fulda, Germany. He is the chief developer of World Creator, a procedural and real-time terrain and landscape generator / creation tool.
“We are 100% addicted to digital content creation, especially to terrain and landscapes. BiteTheBytes was founded in 2008 and our initial technology actually was a terrain software development kit (SDK) which was called Cloddy. It was based on a new technology we have invented to visualize extremely huge terrains in real-time (real scale globes). With that one we were able to visualize entire planets that were based on original data allowing the viewer to fly from one planet surface to another without any interruption. For that technology we made first place at the European Innovative Games Award in 2010. Actually it was designed to be used in games but at that time no one really wanted to create open world games – so it was mainly used for science, flight sims (Eurocopter / Airbus) and some dome theatres and other non-gaming companies.
But since we wanted to be part of the games industry and also of the movie industry (yes, we are gamers and nerds), we started to develop a new terrain and landscape generator (World Creator) based on an existing one, GeoControl (created by Johannes Rosenberg). Our goal was to make it real-time capable and adding powerful design capabilities additionally to the procedural techniques – World Creator was born. First released for Unity (as a prototype) and then as a standalone application for Windows and Mac.
Now, after years of heavy development of World Creator 2, we have started to develop World Creator 3; it is faster (2.5 times), more powerful, has a better workflow and a real-time path-tracer for creating photo-real renders of terrains and landscapes (plus some extra goodies we will announce when time has come).”
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