New Developments for Artbreeder Demonstrated!
Artbreeder is a new kind of image making and discovery tool that is online and collaborative. Images are ‘bred’ together and users can easily explore and quickly iterate new generations of artwork.
It’s a free online service, and Artbreeder can transform your uploaded art or photo within the following categories:-
- Anime portraits
- Album covers
- Full-body figures
So far over 50 million images have been made this way!
Premium Ticket for this webinar includes…
- HD webinar recording of this webinar
- Over 2 hours of bonus tutorials on Artbreeder (presented last year)
- Artbreeder PDF interview with Joel Simon
Who uses Artbreeder?
- Artists who just wish to explore!
- Visual Narrative artists
- The RPG community
- Concept artists
- Musicians (for album covers)
- Character artists
The RPG maker community has taken to Artbreeder for rapid character-art development for their table-top games. Concept artists really enjoy it for quickly setting up a character’s ‘direction’, while musicians use it to make album covers for SoundCloud, and new media artists use it just for its own sake to explore this new space of possible images.
All of the unique character images above were created through new software called Artbreeder, mingling images together to produce new ‘child’ images, using artificial intelligence. Not only can face images can be “bred” together, but also landscapes, anime characters or even album covers! The genes of each generation can be edited to emphasise how the next generation of artwork may be spawned.
Joel Simon, the developer of Artbreeder talks about his extraordinary work that creates this “generational” art and John Haverkamp goes through his experimentations and results with the software.
Webinar date, time and duration
Saturday 4th of April
19:00 BST (London) / 14:00 EDT (New york) /11:00 PDT (Los Angeles)
We’ll have presentations from Joel Simon, the Artbreeder creator and two artists who have created inspiring ranges of illustrations with Artbreeder in conjunction with Photoshop, Flame Painter, Deep Dream Generator, Mandelbuld3d, Vue and Filterforge.
Joel Simon : The Artbreeder creator and developer
- Joel’s background
- What inspired Artbreeder?
- How Artbreeder came into being.
- Artbreeder’s categories
- New developments for Artbreeder
- New full body character category
- New and improved portrait model
- Editing genes
- New cateogry on the horizone : Fonts!
- Where Artbreeder might go next
John Haverkamp : Full bodied character work
- Strategies for “bracketing” Artbreeder Character Creation so you have multiple sources to utilize for the final art
- Basic line and paint approaches in Photoshop post-work on Artbreeder Characters
- Using Artbreeder Portraits to enhance Character faces
- Photoshop bashing multiple Artbreeder Characters into a coherent and more interesting whole.
- “Quick and dirty” adjusting forms and proportions with Photoshop’s Liquefy filter.
- Effects with Flame Painter and incorporating with Photoshop
- Adding backgrounds – gradients, clouds, simple shadows, and grounding.
Britta Jacobs : Artbreeder for Storybuds
- Uses Artbreeder with Paintshop pro, Deep Dream Generator, Mandelbuld3d, Vue and Filterforge
- Using Artbreeder to create “storybuds” – fledgling ideas for sci-fi and fantasy stories
- Creating book covers with Artbreeder
About Joel Simon
Joel is a multidisciplinary artist and toolmaker who studied computer science and art at Carnegie Mellon University before working on bioinformatics at Rockefeller University.
He is currently pursuing Morphogen, a generative design company and developing Artbreeder, a massively collaborative creative tool and network.
His works are somewhere in the region between art, design and research and inspired by the systems of biology computation and creativity.
You can read an in-depth interview with Joel in issue 47 of Digital Art Live magazine.
About John Haverkamp
John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.
Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part time, and constantly endeavours to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.
Since my early childhood I’ve worked with clay and I liked to draw, sometimes even on paper napkins with a ballpen, when nothing else was around and something caught my eye. Photography was also one of my interests and I have made tons of slides and later digital pictures of places I have visited, around the house, on the road to work or while travelling.
When computers came into my life in the beginning of the 80s, a whole new world opened up to me, which became even broader when digital photography arrived. But it wasn’t until 2002 when digital art arrived in my life. I have been a fan of fantasy art since my youth and always wanted to be able to do something like that. I started with Vue d’esprit 4 and fell in love. Shortly after, I got myself into Poser, too, so I could add some people or animals to my renders. After a very short time venturing into this new realm, I had to pause again due to the care for my parents taking most of my time. I restarted my adventure with digital art in December 2008 and kept on going since then.