Clouds Unravelled – The Ins and Outs of Cloud Design in VUE

Saturday January 26 @ 8:00 pm - Sunday January 27 @ 9:30 pm GMT

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Start:
Saturday January 26 @ 8:00 pm
End:
Sunday January 27 @ 9:30 pm
Cost:
Free
Event Category:
Event Tags:
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Who's Attending

192 people are attending Clouds Unravelled – The Ins and Outs of Cloud Design in VUE

  • Wade Townsend
  • Patrick Gnan
  • Craig Farham
  • Erwin van der Minne
  • Christian Zuppinger
  • Rodney Demott
  • Scott Thompson
  • Paul Styrcula
  • Johannes DeYoung
  • Michael Myers
  • Clayton Peters
  • paolo lato
  • Oshyan Greene
  • Luc Van Wolvelaer
  • Steve Green
  • Jeremy Wood
  • Robert Suchecki
  • Steve Smallwood
  • Brian York
  • James Ellis
  • Donald Wallace
  • Katherine Krohn
  • Julian Ramey
  • Chris Jessee
  • Willem Van Dooren
  • ray suchy
  • Paul Severns
  • Frank Spies
  • Heinz Grzybowski
  • Randy Hodge
  • Chris Eisenbarth
  • Vernon Johnson
  • Finn Lang-Kettner
  • Tomasz Koszewski
  • Brian Handler
  • Philippe Schirru
  • Andrea Stevens
  • Charles Steell
  • Herve SCHNEIDER
  • Gabriel Tambunga
  • Ernest Wilson
  • Melvin R Fritts
  • Thomas Hebert
  • Love Paper
  • Lee Snyder
  • Richard Selby
  • Don Kingman
  • jacques van eeden
  • Phongsak Pitakmoo
  • gregoire massonneau
  • Philippe Bourin
  • Ana Blanco
  • Adam Kris Sabuya
  • Dennis Brown
  • Geoff Leavitt
  • Anatoli Pena
  • Giampaolo Luparia
  • Troy Mishler
  • ma ligocki
  • Renaud Jungmann
  • Lee Berlad
  • Laurent Belloir
  • Robin Lockhart
  • Ian Ball
  • Arnab Bhar
  • Manfred Samusch
  • Leonard Brown
  • Yamil La Fontaine
  • Sajid Farooq
  • Hollie Russell
  • graham rands
  • Kevin Lawrence
  • Artur Borowiec
  • Petr Šomek
  • PEGGY WALTERS
  • Carl Armstrong
  • Ronald Davison
  • Patrick Walker
  • Dwight Benson
  • Stefan Mansfeld
  • Germán Cazes
  • Michael Meli
  • Tom Lundquist
  • Slater Lewis
  • Mario Dijsselbloem
  • Romain Clark
  • Joel Lovell
  • Alan Edwards
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  • Souls Studio
  • Nicolas Wirrmann
  • Keith Bollman
  • Daniel Cocco
  • Martin Mycock
  • Michael Fleming
  • Bruno MEMAIN
  • Paul Brake
  • Joshua Meyer
  • Paul Gillard
  • Barry Ogborne
  • Jay Boyd
  • Chris Ravenscroft
  • Keith Gill
  • Matt McElfresh
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  • Andrew Way
  • Emiliano Llamosas
  • Alain Freiburghaus
  • Ronald ter Burg
  • Alan Stolfus
  • David Ihnen
  • Dan Wyckoff
  • Sandor BALOGH
  • christophe Ioannitis-mccoll
  • Doug Quade
  • Lionel Hautier
  • ANNA MEYER
  • Chris Flores
  • Ernest Berger
  • Stuart Esplin
  • David McKay
  • Mango Tree
  • Bernie Stafford
  • Chris Barker
  • Andreas Urra
  • Volker Brandt
  • Steven Bow
  • Josef Kanera
  • larry rezka
  • andreas chelmis
  • Karen Williams
  • Don Tarr
  • Saad Rida
  • AMAR TRIVEDI
  • fariz aziz
  • Harold Rogers
  • Richard Sopuch
  • Filippo Del Greco
  • Hanne Wecken
  • Sanjana Sharma
  • MARAT UTIMISHEV
  • Silvie Strub
  • Christian Hecker
  • Gary Capps
  • Dave Willing
  • Bryan Adams
  • Michael Seabrook
  • Sandra Lockwood
  • Jon Fryett
  • Adam Burch
  • Stephen Montalvo
  • Heike Behl
  • John Tenopir
  • Catherine Bachmeier
  • Pierre Gagne
  • Tayvon Hageman
  • Dan Goodwin
  • Kevin McKenna
  • Tesch Dieter
  • sylvain rottee
  • Nando Dietz
  • Robert Nixdorf
  • Victor Leon
  • Kamal R
  • Susan Kroupa
  • John-Paul Clifton
  • jean-marc fournier
  • Don Nash
  • Bradley Rollins
  • SYLVAIN CHEVALLIER
  • Jason Hill
  • Wilhelm Kohlmeyer
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Tickets

Unlimited available
Webinar entry to VUE : Clouds unravelledFreeWebinar entry to VUE : Clouds unravelled. This registration includes the HD webinar recording.

 

These webinars teach you the fundamental concepts of working with Spectral Clouds in Vue. Clouds are a complex subject to master, since they are entirely procedural. If cloud design has always felt like trial and error, then this on-line class is for you!

Over the course of two sessions, presented by Daniel Seebacher, you will learn:-

  • The differences between Cloud Material & Cloud Layer
  • The differences between local & world coordinates
  • How Density, Opacity & Sharpness interact with each other and how to shade a cloud properly
  • How to work with modulation functions and what they actually do
  • How all the different parameters influence each other
  • How to work in the Function Editor
  • How to control cloud shapes with fractals & noises
  • How to create under-lit sunsets
  • How to make clouds follow a terrain
  • How to limit clouds to user-defined areas by building the areas directly into the material
  • How to control the sharpness of clouds
  • How to set up the atmosphere correctly to produce great-looking Godrays
  • How to speed up cloud rendering

We will work mostly in Vue’s Function Editor, so this webinar is also a good opportunity to get comfortable with functions and graphs. There is no previous knowledge of the Function Editor required. We will ease into nodes nice and slowly!

As a bonus, the webinar also covers the new cloud-related features in the latest release of Vue, including:-

  • OpenVDB import and export
  • Improvements to metaclouds
  • Render speed improvements
  • How to create clouds from meshes

In the second session, you will additionally have the chance to ask questions about your own cloud scenes, which you may message Digital Art Live prior to the webinar. Note: Please only include the clouds in your scene and remove all other objects due to file-size.

About the Presenter : Daniel Seebacher

Daniel Seebacher has been using PlantFactory since its first version and has twelve years of background in VUE. He recently held a PlantFactory webinar on behalf of e-on/Bentley for students of the Bournemouth University in UK. His area of expertise lies in VUE’s Function Editor and PlantFactory’s node-based plant construction. He has contributed preset content and tutorial files to both VUE and PlantFactory and is currently writing a comprehensive book on VUE’s Spectral Cloud System that will unravel advanced node-based techniques for building Cumulonimbus clouds and much more. Daniel was featured in 3D World Magazine and has contributed a chapter to Duncan Evan’s “Digital Mayhem: 3D Landscape Techniques”. In 2010, he was among the finalists of e-on’s 3D Environment Competition.

Besides rendering natural environments, Daniel works in the German publishing industry. He is a trained bookseller and has a Master of Arts Degree from the Ludwig-Maximilian-University of Munich in Publishing. He is currently employed as an Author Relations Manager at one of Germany’s biggest self-publishing platforms and in charge of e-book distribution, marketing and sales for self-publishing authors. In his spare time, he plays in various orchestras and loves all kind of gaming, books and movies.