Book early on this course and grab a 28% saving!
Starting Saturday 22nd July
20:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York)
Includes three webinar sessions and HD Recordings
In this three part series we’ll cover….
Easy Hair Creation: Using rough shapes to refined strand groups
How to create hair can be broken down into a couple of small and simple steps: first you create your rough shape, then you work it down to the smallest element in your creation. I will only use basic modelling tools to achieve our goal, so this does not require complex background skill of your modelling software.
Arranging the Coiffure: Create a modular and flexible hair style
Interesting hair styles can do a couple of things – namely change looks. Open and down, done up and twisted, braided, slicked back – you name it.
Only your imagination is the limit, and in this class I will demonstrate how to create interesting pieces for a base wig to combine for a variety of different looks and styles.
Accessories for a Wig: Create elements of varying complexity as base for jewellery, etc
Ideally, you accessories (be it jewellery or other trinkets) complement your hair style. But what to create, and how to find that “matching recipe”?
This element of the class will show methods how to find a balance in design – and how to carry over that initial idea into 3D.
Instancing for Details: Working with repetitive pre-mapped elements
Most accessories repeat one or several basic elements over and over. Instancing can open a world of possibilities for you – using pre-mapped objects with all material zones already assigned will save you hours of work and will help you complete your project a lot faster!
Presented by Kim Schneider
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.
Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.
Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She’s since been now hard at work at creating content for DAZ Studio.
She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.