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DAZ Studio Geometry Editor Workshop
July 10, 2022 @ 8:00 pm - 11:30 pm BSTFree – $45.00
The geometry editor in DAZ Studio provides a powerful tool to enable you to fix and edit your existing content and even create new models. It also acts as an in-built “kit bashing” engine, maximizing the use of your content library and allowing you to split models into more components.
In this workshop webinar, Dawn Spears provides a range of valuable examples showing the editor in action.
In addition, Dawn would love to know of your current challenges and projects involving the geometry editor, where we may have time to assist you during the session.
Webinar Date, Time and Duration
Date : Sunday 10th of July
Time : 20:00 BST (London) / 15:00 EDT (New York) / 12:00 PDT (Los Angeles)
Duration : 1.5+ hours
Overview of the geometry editing tool
Depending on the needs of the attendees, this part could be shortened or skipped.
- Aims: Understand the uses and limitations of the tool and when to use it over other methods such as hiding a body part/surface
- Where to find it.
- How to dock/undock the pane
- The importance of the tool settings panel
- The context-sensitive right-click menu
- Linking back to the basic geometry intro, how to use the different selection modes.
- Note that we will mostly be focusing on editing polygons as this is most useful for us as render artists.
Using the tool to remove polygons
- Different selection modes (marquee, lasso, and drag)
- The selection modifiers (grow/shrink/connected and loop)
- Why loop selection is so important
- Importance of orthographic views for accurate selections
Flat wall plane and alien Corridor
- Aims – Understand how removing polygons can be used in real-case scenarios (in this case making windows)
- How to put a window in a flat wall plane – Alien Corridor Prop
- How to put a window in a full geometry (inside and outside) and plug the “holes” –
- Stucco wall plane
Editing clothing items and footwear
- Aims – Learn how we can use the removal of polygons to edit clothing items
- How to shorten a dress and remove sleeves from clothing.
- How to cut trousers so boots fit better
- Fixing troublesome poke-throughs
Creating lighting props
- Aims – Learn how to use Daz primitives to make our own lighting props and add these to a scene.
- How to make a cut-out sci-fi lighting from primitives for scene lighting
- Dealing with problematic hair
- Removing hair sections from the face, how to recover if you accidentally go too far.
What are Surfaces and how we can use them
- Aims – Understand what a Daz surface is and what they are used for. Learn how to
use the Surfaces tab and Tool Settings tab to make easier selections
- Revisit the dress shortening scene and make our own edits and add trim details
- Making areas of fabric transparent/sheer
- Making areas metallic
- Making our own surfaces on existing models
- Assigning shader materials to them
- Aims – Learn how to add LED-style lighting to garments to create a sci-fi/Cyberpunk effect.
- Understand how we can then save these assets as wearable presets so we can use them again in a different scene.
- Adding glowing strips to clothes/shoes
- Using material zones to add transparency to areas
- Saving your creations
Content may be subject to change depending on needs of the attendees and Dawn may swap out one or two new case studies into the mix above, but ensuring the same principles are taught.
- Entry to the first 30 minutes of the workshop
- No recording included
- HD webinar searchable recording of this event with captions
- Bonus tutorial pack on the geometry editor : pre-recorded tutorial set by Dawn Spears with 14 case studies and over 3 hours of content