DAZ Studio Iray Solutions Workshop

Sunday October 13 @ 8:00 pm - 9:30 pm BST

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Details

Date:
Sunday October 13
Time:
8:00 pm - 9:30 pm
Cost:
Free – $15
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Who's Attending

45 people are attending DAZ Studio Iray Solutions Workshop

  • Jennifer Wilson
  • Alice Howard
  • paolo lato
  • Angela Dennis
  • Michel Rigaux
  • Kevin Black
  • Jose E Velazquez
  • Simon Edkins
  • Annette Stenzel
  • Geoffrey Edwards
  • Larry Gilman
  • Russ Sprouse
  • Frank Fjeldheim II
  • Michael Cugley
  • David Summers
  • Timothy Jones
  • Matthias Schmidt
  • Steve Johnson
  • Sylvio Deutsch
  • Beatrice McKeown
  • Ben Vienerius
  • Doug Coutts
  • Rodney Demott
  • deanna cathcart
  • Sean Collins
  • Christine Cornell
  • Paul Bussey
  • Carlos Fernandes
  • Trevor Hancock
  • Glenn Wilson
  • Salome Koraeus
  • Rod Shelley
  • Tasos Anastasiades
  • Cheree Smith
  • Birgit Kohls
  • Robert Bennett
  • John Shklov
  • Rob Rushing
  • Mark Marx
  • holger cebulla
  • Nath Kuijpers
  • Jessica Beaubien
  • Mark D Olsen
  • George Canciani
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When we experience lighting in the “real world” it tends to just well—happen! Without much effort from us, the sun rises, we flick a switch, or we open the curtains and there we have it, light! We may put some thought into where we place a lamp, how we angle the blinds, or where we aim a torch, but much of the time our experience with light is generally a passive experience.

Things are different in the 3D graphics world, where we’re wanting to maximize a scene that we have carefully set up and make the lighting look realistic . There’s a desire to optimise the elements of mood, a character’s expression, the textures and objects or certain areas in the scene.

This is a community workshop where DAZ Studio artists are invited to share their tips on lighting and rendering with Iray. If you have a useful tip to share, even if it’s just for a few minutes then get in touch!

I’d like to pack the session with as many high value tips as possible, such as…

  • Scene types : Indoor and Outdoor
  • Environment mode combinations : Dome, Scene, Sun and Sky
  • Considering HDRI
  • Intensity settings
  • Shadow settings
  • Positioning of the sun or other light sources
  • Light types : Spot, distant and point
  • Other light sources : mesh light and sky dome
  • Render settings : camera, quality settings and environment controls
  • Scenarios : Studio setup, outdoor/indoor scenes and dark (night) scenes.
  • Portrait lighting
  • Iray light path expressions

“Self Reflection” by Joe Pingleton