When we experience lighting in the “real world” it tends to just well—happen! Without much effort from us, the sun rises, we flick a switch, or we open the curtains and there we have it, light! We may put some thought into where we place a lamp, how we angle the blinds, or where we aim a torch, but much of the time our experience with light is generally a passive experience.
Things are different in the 3D graphics world, where we’re wanting to maximize a scene that we have carefully set up and make the lighting look realistic . There’s a desire to optimise the elements of mood, a character’s expression, the textures and objects or certain areas in the scene.
This is a community workshop where DAZ Studio artists are invited to share their tips on lighting and rendering with Iray. If you have a useful tip to share, even if it’s just for a few minutes then get in touch!
I’d like to pack the session with as many high value tips as possible, such as…
- Scene types : Indoor and Outdoor
- Environment mode combinations : Dome, Scene, Sun and Sky
- Considering HDRI
- Intensity settings
- Shadow settings
- Positioning of the sun or other light sources
- Light types : Spot, distant and point
- Other light sources : mesh light and sky dome
- Render settings : camera, quality settings and environment controls
- Scenarios : Studio setup, outdoor/indoor scenes and dark (night) scenes.
- Portrait lighting
- Iray light path expressions
“Self Reflection” by Joe Pingleton