DAZ Studio Mastering Content Creation Part 6 : Rigging and Morphing Clothing

September 10, 2016 @ 8:00 pm - September 11, 2016 @ 9:30 pm UTC+0

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Who's Attending

36 people are attending DAZ Studio Mastering Content Creation Part 6 : Rigging and Morphing Clothing

  • Jeff Kraschinski
  • Tom Kieronski
  • Luca Adorni
  • Mark Williams
  • Michael Fleming
  • ray suchy
  • Norm Fjeldheim
  • Pen Laurie
  • Seaghan Hancocks
  • Mark Grover
  • Gregg Britton
  • Marlene Klein
  • Ylva Grefberg
  • Randy Bouse
  • Russ Sprouse


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DAZ Studio Mastering Content Creation Part 6a : Rigging and Morphing Clothing Webinar Entry
DAZ Studio Mastering Content Creation Part 6a : Rigging and Morphing Clothing Webinar Entry includes HD recording.
$ 45.00
DAZ Studio Mastering Content Creation Part 6b : Rigging and Morphing Clothing Webinar Entry
DAZ Studio Mastering Content Creation Part 6b : Rigging and Morphing Clothing Webinar Entry includes HD recording.
$ 45.00


September 10, 2016 @ 8:00 pm UTC+0
September 11, 2016 @ 9:30 pm UTC+0
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Are you Ready for the Content Creation Journey?

The Ultimate Step by Step Guide on

Rigging and Morphing Clothing for DAZ Studio

Registration for Webinar Includes HD Webinar Recording 

“Are you ready to embark on a new, exciting journey?
Let me be your travel agent on your way to your first (or second, or umpteenth) 3D product!”


Presented by Esha


“In this webinar series I’ll take you through the various stages of the creation process, from planning your project over modelling and UV mapping to rigging, morphing, texturing, rendering and packing up. We will cover each “leg” of this journey in detail and you’ll get lots of useful information, tips and tricks. I’ll show you various methods and workflows and discuss the pros and cons of each so you can make informed choices for your own personal workflow.

I’m covering the creation process using an upcoming product as an example. I’ll show you how to create a suitcase and a duffel bag as rigged and morphing props and a complete outfit consisting of pants, shirt, shoes and earrings. On each item I’ll demonstrate a different approach, method or workflow. You can work along with this course and in the end you’ll have a finished product you can submit. I’ll explain my choices and decisions in detail so you can apply these basics to your work even if you’re creating completely different objects and clothes.

Are you ready? Let’s go!

THIS WEBINAR : MODULE 6 – “Getting Active” – Rigging and Morphing Clothing Items (2 webinar sessions)

When you know your way round your holiday location you’re ready to have some fun.
And in this part we’re going to have some serious fun! We’ll bring together all our knowledge gathered in the previous modules and apply them to rigging conforming clothes for a figure.
I’ll show you how to use the Transfer Utility and how templates can make things easier. We’ll discuss how to weight paint a clothing item and how to minimize distortion of buttons and other decorations. I’ll show you the best way to handle the JCMs (Joint Controlled Morphs) that are part of the Genesis 3 figures and how (and when) to add your own JCMs. I’ll also pass on my experience how to best deal with critical areas like armpits and crotch.

We’ll then move on to body morphs to support the figure’s shapes and how to protect decorations from distorting when a morph is applied. I’ll discuss the pros and cons of Daz Studio’s smoothing and subdivision features. And we’ll talk about adding style morphs to the clothes and how to adjust the figure to the clothing. Finally I’ll show you how to save presets that load the clothing and apply a pose or morph to the figure all in one go.
3d travel and navigation planning, concept

Date and Time : Saturday 10th/Sunday 11 September 20:00 BST London/12:00 PDT Los Angeles/15:00 EDT New York

Duration : 1.5 hours for each session. We highly recommend you register for both sessions

Bonus : If you register for both parts, we’ll send you a free modelling webinar recording package on how to model with Hexagon.


Part 1 : Saturday 10th September

– Transfer Utility
– Using templates
– Weight painting for organic items
– Adding additional bones
– Making decorations keep their shape
– Handling the existing JCMs
– Setting up your own JCMs
– Critical areas (armpits/crotch) in JCMs

Part 2 : Sunday 11th September

– Rigging shoes
– Creating body morphs
– Protecting decorations from accidental deformation using rigidity maps
– Adding style morphs
– Smoothing, subdivision, both or none?
– Adding a morph to the figure for a better fit
– Saving special presets


Presenter : Esha

Esha lives in Austria and has been creating 3D products for nearly 12 years.
She has created content for Smith Micro and Daz and is an active vendor at daz3d.com.

When Daz released the Developer Tools for Daz Studio in 2008 she integrated them into her workflow and has been working with Daz Studio, alongside Poser, ever since. In recent years she has been focusing on DS for product development.

Esha’s favourite tools include Daz Studio, Poser, ZBrush, Wings3D, Xfrog, Marvelous Designer, UVLayout and Photoshop. In all of these she is a self-taught artist, basing her skills on years of experience and numerous online tutorials.
She fully understands the difficulties of moving from Poser to Daz Studio, having made that journey herself, and enjoys passing on her Studio know-how to new users.

Esha also has several years of experience in teaching adults. She firmly believes that the best way to learn is to actively do something yourself, so she favours a hands-on approach in teaching.

Knowing only too well how tiresome it is to gather scraps of information all over the web she wants to provide comprehensive webinars that really offer solid information. Moving from the basics to advanced procedures she takes care to make sure that her audience will be able to follow her courses smoothly.

In her spare time Esha loves listening to classical music, baking muffins and collecting cat photos.

Rigging shoes in DAZ Studio