DAZ Studio Mastering Content Creation Part 7 : Ultimate Texturing with Photoshop, Quixel and Shader Setup

September 17, 2016 @ 8:00 pm - September 18, 2016 @ 9:30 pm UTC+0

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Who's Attending

14 people are attending DAZ Studio Mastering Content Creation Part 7 : Ultimate Texturing with Photoshop, Quixel and Shader Setup

  • Luca Adorni
  • ray suchy
  • Mark Grover
  • Norm Fjeldheim
  • Tom Kieronski
  • Ylva Grefberg
  • Melissa El-Hajjar
  • Jeff Kraschinski
  • Seaghan Hancocks
  • Mark Williams
  • David Summers
  • Ulrike Barnes
  • Marlene Klein
  • holger cebulla

Tickets

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DAZ Studio Content Creation Part 7 : Session 2 webinar
DAZ Studio Content Creation Part 7 : Session 2 webinar details and includes HD recording.
$ 45.00
Unlimited
DAZ Studio Content Creation Part 7 : Session 1 webinar
DAZ Studio Content Creation Part 7 : Session 1 webinar - webinar entry details and HD recording included.
$ 45.00
Unlimited

Details

Start:
September 17, 2016 @ 8:00 pm UTC+0
End:
September 18, 2016 @ 9:30 pm UTC+0
Cost:
$45
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Event Tags:
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TexturingDAZCCPart7

Are you Ready for the Content Creation Journey?

The Ultimate Step by Step Guide for

Texturing, Using Quixel and Shader Setup for DAZ Studio

Can’t make the live sessions?

Registration for Webinar *Includes* the HD Webinar Recordings

(we’ll send you the recordings within 48 hours of the live webinars) 

“Are you ready to embark on a new, exciting journey?
Let me be your travel agent on your way to your first (or second, or umpteenth) 3D product!”

Esha

Presented by Esha

ABOUT THIS SERIES

“In this webinar series I’ll take you through the various stages of the creation process, from planning your project over modelling and UV mapping to rigging, morphing, texturing, rendering and packing up. We will cover each “leg” of this journey in detail and you’ll get lots of useful information, tips and tricks. I’ll show you various methods and workflows and discuss the pros and cons of each so you can make informed choices for your own personal workflow.

I’m covering the creation process using an upcoming product as an example. I’ll show you how to create a suitcase and a duffel bag as rigged and morphing props and a complete outfit consisting of pants, shirt, shoes and earrings. On each item I’ll demonstrate a different approach, method or workflow. You can work along with this course and in the end you’ll have a finished product you can submit. I’ll explain my choices and decisions in detail so you can apply these basics to your work even if you’re creating completely different objects and clothes.

Are you ready? Let’s go!

THIS WEBINAR : MODULE 7 – “Painting the town Red” – Texturing and Shader Setup (2 webinar sessions)

Time to enjoy the splendours of your location, sample the colorful foods, taste the flamboyant cocktails and enjoy the glitzy night life!

By now our items are fully functional in Daz Studio – time to celebrate! Let your hair down and add some color to the drab default grey.
In this module we’ll discuss why textures are so important. I’ll point out the differences between Iray and 3Delight for texture creation. We’ll talk about how to find resources, and then we’ll move over to Photoshop and I’ll show you how to work with templates to create a texture from scratch. We’ll cover color maps, transparency, bump, displacement, and normal maps.

In the second part we’ll take a look at PBR texturing with Quixel. Then I’ll show you how to set up shaders both for Iray and for 3Delight. We’ll also see how to handle alternate UVsets.

3d travel and navigation planning, concept

Date and Time : Saturday 17th/Sunday 18th September 20:00 BST London/12:00 PDT Los Angeles/15:00 EDT New York

Duration : 1.5 hours for each session. We highly recommend you register for both sessions

MODULE 7 CONTENT

Part 1 : Saturday 17th September

– Why textures are so important
– Differences between Iray and 3DL regarding texture creation
– Finding resources
– Working with templates in Photoshop
– Creating textures from scratch in Photoshop: Color, Transparency, Bump, Displacement, Normalmaps

Part 2 : Sunday 18th September

– Using Quixel to create PBR textures
– Setting up shaders for Iray
– Setting up shaders for 3Delight
– Managing different UVsets

shader setup in DAZ Studio

 

Presenter : Esha

Esha lives in Austria and has been creating 3D products for nearly 12 years.
She has created content for Smith Micro and Daz and is an active vendor at daz3d.com.

When Daz released the Developer Tools for Daz Studio in 2008 she integrated them into her workflow and has been working with Daz Studio, alongside Poser, ever since. In recent years she has been focusing on DS for product development.

Esha’s favourite tools include Daz Studio, Poser, ZBrush, Wings3D, Xfrog, Marvelous Designer, UVLayout and Photoshop. In all of these she is a self-taught artist, basing her skills on years of experience and numerous online tutorials.
She fully understands the difficulties of moving from Poser to Daz Studio, having made that journey herself, and enjoys passing on her Studio know-how to new users.

Esha also has several years of experience in teaching adults. She firmly believes that the best way to learn is to actively do something yourself, so she favours a hands-on approach in teaching.

Knowing only too well how tiresome it is to gather scraps of information all over the web she wants to provide comprehensive webinars that really offer solid information. Moving from the basics to advanced procedures she takes care to make sure that her audience will be able to follow her courses smoothly.

In her spare time Esha loves listening to classical music, baking muffins and collecting cat photos.