Learn a new angle on content creation for DAZ Studio by learning this exclusive technique of long-chain rigging. This method can provide unique and outstanding products.
Think about it – how would you create a tentacled creature, a tail of a crocodile or a whip that you can pose and bend easily that has been rigged properly with numerous chained bones?
We are very happy to introduce SickleYield from the DAZ 3D community who is revealing her step by step process of how to create such models. In this webinar she’ll show you how to have a whip completely rigged and set up with hand pose wearables.
The Figure Setup tab tends to be under-utilized and we cover this part of DS in detail during this live session.
In this rigging webinar special we’ll cover:-
- Importing an obj to the Figure Setup Tab
- Create a bone rig using the FST
- How to generate your mesh in the 3d viewport from the FST
- Essential workup and weight mapping in the 3d viewport
- How to ensure you properly save the new item
- Brilliant texturing of the new item using Substance Painter and the GIMP
- Complete the Set up of the new item with wearables presets to place it in the figures’ hands for quick and easy use
For those that register – we have a bonus 30 minute pre-recorded tutorial from SickleYield that we’ll send you in addition to the webinar recording.
This recording includes:-
- Learning to optimize a mesh for the Figure Setup Tab
- How to create many-armed vertex groups with Blender and a text editor
It’s full of tips and tricks throughout- and you’ll certainly learn something new on repeated viewing of this video.
Webinar Date, Time and Duration
Saturday June 17th – 20:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York)
The session is to last between 1.5 and 2 hours.
SickleYield lives in the Western USA and has been making 3d content since around 2009. She started out with Victoria 4 in Poser 6 and gradually switched over to a dual workflow, then to just Daz Studio after the Figure Setup Tools became available.
She has sold at Renderosity since 2010 and Daz3d since 2012.
SickleYield started out with only Blender and the GIMP and gradually added 3d Coat, then Zbrush, then Marvelous Designer, and recently Substance Painter and RealFlow.
Almost from the beginning SickleYield offered free tutorials on her deviantart blog, and in 2015 she began offering free video tutorials on her YouTube channel. She is strongly committed to community education and to sharing information with budding artists as they find their way through the difficult process of learning to make marketable content. It is her firm belief that competition make us stronger and that an artistic community stagnates without an influx of new ideas.