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DAZ Studio – The Complete Guide to Iray Indoor Lighting

January 19, 2020 @ 8:00 pm - 9:30 pm GMT

$65
  • « Mandelbulb 3D : The Complete Guide to Forging Infinite 3D Worlds
  • Visual Narratives Workshop »

Missed the first session? You can still register and we’ll send you the session 1 recording 

Do your indoor rendered scenes look like Vicky can’t afford to pay her electric bill? Is your computer tied up for hours trying to get that dungeon render to finish? Is it hard to tell which space marine is which in the firefight in the airlock?

The Iray engine is most effective and efficient when more direct light is falling on the surfaces in your render. This is easily done in the great outdoors with an Iray skydome or HDRI. But interior scenes continue to stump many Daz Studio artists. In this two-part webinar, we will go over tips and tricks to get the quality results you’re looking for. We’ll talk about general approaches and explain how some of the fixes work and we’ll use examples of contemporary, fantasy, and sci-fi scenes to show how they work in practice.

Two Session Course Includes

  • Two x 1.5 hour webinar sessions and HD recordings
  • Class materials

Who is this Course for?

Artists : Who want to get the very best from interior set lighting and want to save time with their rendering.

Published artists : Creating stand out promotional renders

Requirements

  • DAZ Studio
  • Postwork software : Photoshop or GIMP
Gothic Library interior by Stonemason

Session 1 – Basics and Contemporary Scenes (ALREADY BROADCAST)

Date : Saturday the 11th of January

Time : 20:00 GMT (London) / 12:00 PST (Los Angeles) / 15:00 EST (New York)

1.1. Why is it so hard for Iray to light a room?

1.2. Realism verses practicality

1.3. Render settings for interior scenes

1.3.1. Exposure

1.3.2. White Point

1.3.3. Gamma

1.3.4. Light Path Length

1.4. Getting the most out of our scene based lighting

1.4.1. Emissive surfaces verses lights

1.4.2. Working with point and spot lights

1.4.3. Tricks for faster renders with emissives

1.5. Faking it artistically

1.5.1. Hiding Geometry

1.5.2. Dressing up your Windows

1.5.3. Helping Light Bounce

1.5.4. Plausible Ghost Lighting

Castle dungeon set by David Brinnen

Session 2 – Fantasy, Sci-Fi, and Advanced techniques

Date : Sunday the 19th of January

Time : 20:00 GMT (London) / 12:00 PST (Los Angeles) / 15:00 EST (New York)

2.1. Problems with Non-Contemporary Settings

2.2. Dungeon Diving

2.2.1. Keeping the Shadows

2.2.2. Making it Creepy

2.2.3. Iray Section Planes – Shooting Through Walls

2.3. The Final Frontier

2.3.1. Cutting Holes in the Hull

2.3.2. Adding Motivated Lights

2.3.3. Iray Canvases – We’ll figure it out in Post!

About the Presenter : Karl Knarr (AKA JonnyRay)

Whilst Karl’s formal training is in computer programming, he has been learning and sharing tutorials on DAZ Studio since 2014. You can read more about Karl’s digital artist journey and his tutorials here

*Artwork in event poster : render of The Hexagon interior set by Stonemason
Stonemason’s Venezia Suite : Karl Knarr
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Details

Date:
January 19, 2020
Time:
8:00 pm - 9:30 pm GMT
Cost:
$65
Event Categories:
DAZ Studio, Lighting
Event Tags:
DAZ Studio, Indoor, Iray, JonnyRay, Karl Knarr, Lighting, Scenes
  • « Mandelbulb 3D : The Complete Guide to Forging Infinite 3D Worlds
  • Visual Narratives Workshop »

Tagged With: DAZ Studio, Indoor, Iray, JonnyRay, Karl Knarr, Lighting, Scenes

  • Digital Art Live STUDIO

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