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DAZ Studio Toolbox Treasures
May 7, 2023 @ 7:00 pm – 8:30 pm BST
Webinar Date and Time
Date : Sunday 7th May
Time : 19:00 BST (London) / 11:00 PDT (Los Angeles) / 14:00 EDT (New York)

There are a number of super smart scripts that Code66 has written to make tedious tasks easier in DAZ Studio as well as enrich your existing (including legacy) content.
He’s recently released a series of script “toolboxes” that include some of his most useful scripting gadgets to date.
By the way….Volume 3 is about to be released!
In this webinar he goes over six case studies, where he spruces up legacy content, enhances that content with advanced materials and shows new powerful controls over that content across six different scenes demonstrating how to use his scripts.
Webinar Content
Central to Code66’s presentation will be showing you the power of chaining together these tools, magnifying your control even further over the content in your DAZ Studio scenes.
For example….
- Legacy Set Converter and Advanced Material Converter is applied to older Stonemason sets.
- Prop Merger is combined with Dungeon Builder.
- Tile Master – to create tileable textures on clothing or used in scenes (eg ground textures)
- GridSpawn and RandomRotate – quickly populate a repeating element in a scene but rotate these place the elements at different angles.
- Tags – hide and show items in a scene
- Using some tools for UltraScenery for ease of use and to reduce resources : eg. RoadMask and Decal Scattering
You’ll also get a sneak peak of the Volume 3 tools:-
- Decal scattering : for example creating a ecosystem of rain pools on a road or a set of foot prints.
- Managing scripts in your favourites menu
- Pinning feet or hands of a character to aid with posing.
Case Study #1
- Convert Materials of Stonemason Modular Sci-Fi Kit 01
- Create wall sections using Props Merger
- Build a floor section
- Build a wall section
- Build a ceiling
- Dungeon Builder
- Dungeon Set Builder – build a demonstration set
- Dungeon Builder make – a big open space room
- Add Tags to walls and ceilings to demonstrate control over element visibility
- Add Scifi barrel
- Grid Spawn
- Random Rotate
- Add some crates with Stack Em Up
Case Study #2
- Load UltraScenery scenery
- Show materials and show the road mask
- Use roadmask for UltraScatter Pro
- Use Decals Distributor on terrain to distribute some ground decals
- Save
Case Study #3
- Legacy Set Converter
- Poser Props Dragon Ballista – props and figures
- Advanced Material Converter
- Dragon Ballista
Case Study #4
- Start with a ground prop
- Use MeshGrabber by ManFriday to add some height
- Use GridSpawn to spawn it
Case Study #5
- Legacy Set Converter (Stonemason Streets of NY)
- Advanced Material Converter
Case Study #6
- Genesis 9 Load – pose using Pin Master
Ticket Options
Free Ticket
- Entry to the introductory session only (30 minutes)
Premium Ticket
- Includes entry to the introductory and main sessions
- HD quality Searchable and captioned recordings of the event
- Bonus tutorial : Scene Power Building– How to Quickly Build Content-Rich Daz Studio Scenes (1 hour 20 minutes)
- Fantasy Airship model from Code66 (first time he’s released this!)





Platinum Ticket
(Includes all benefits of the premium ticket)
Join the STUDIO forum VIP resource area to access a huge searchable video library of every community workshop we’ve done to date! (see slides below)
- 31 searchable recordings, also with optional captions
- Over 50 hours of content
- Search the entire library at once
- Download all recordings as MP4 files
- 12 months access
Note that the majority of the content is centred on DAZ Studio.
There’s a large range of topics such as:-
- DAZ Studio
- Lighting
- Artificial Intelligent applications for art (Artbreeder and Wombo)
- FlowScape
- Artist mindsets
About the Presenter : Totte Alm (Code 66)

Totte lives in Sweden and has been programming since the late 70s. He started to dabble in 3D back in the early 1990s with StrataVision 3D and later Bryce.
His interest for the world of DAZ Studio started around 2010, to create maps and handouts for the many table top role playing game adventures he was writing and playing.
Totte then started to create some 3D content for DAZ Studio in 2015 and then gradually moved over to create more and more script based products instead of pure 3D prop content.
His favourite tools for making 3D products and textures are Modo, UVLayout, the Substance suite and FilterForge.
Totte has been an independent IT consultant for over 20 years, and also have been using DAZ Studio renders in dialogs in many bespoke development projects for various clients to brighten up otherwise boring programs!
He spend a lot of time walking the dogs and tries to play role playing games as much as time provides.