Date: Sunday 8th April 2018
Time : 22:00 BST (London) / 17:00 EDT (New York) / 14:00 PDT (Los Angeles) / 05:00 AWST (Perth = Monday 9th April)
Please note the start time is later than usual for this webinar
UVLayout is an application often used by artists to assist them in the creation of high quality 3D content. It’s for the creation and editing of UV texture coordinates for subdivision surfaces and 3D polymeshes surfaces. Applied by professionals in the games and visual effects industries, by hobbyists and students, UVLayout has an exceptional approach. It gives texture artists the ability to produce high quality and low distortion UVs quickly, better than using traditional methods!
Join us for a live interactive workshop, where you’ll have direct access to Phil Dench, software author of UVLayout who has assisted thousands of artists with his time saving application.
- Learn how to save extra time in your workflow as a texture artist
- Get the deepest and best insider secrets using UVLayout
- Overcome the most common issues faced with creating UVs
Content in this webinar
1.5+ hours of exclusive live tuition from Phil Dench at Headus. Includes Q&A sessions throughout!
The Core Mechanic
Knowing what is going on behind the GUI can only help. Rubber toy demo!
There’s more than one way to skin a cat (apologies to cat lovers). It doesn’t have to be perfect first time. Cut, flatten, see how it goes, then adjust seams by detaching and welding.
Geometry to UVs
The relationship between the flattened shapes and UV coordinates, and how that impacts on other tools such as scaling and packing.
What kinks are, why they occur and how to get rid of them!
Where you need to use it.
With a focus on wrapping
Why subdivision surfaces need extra special handling.
Top niche tools to keep in mind. Reshape (eg Phileroo) and Camera scaling.
Considering costumes (see below figure). Includes high value tip on using the segment tool.
Easter Eggs & Under Development
The use of Shift-J, F9 and UV Sets
About the Presenter Phil Dench
Phil is responsible for the design, development and support of all of the headus software products. His qualifications started with a few years of Architecture study, followed by a year of Computing Science.
The Australian company Headus is run by Phil Dench and Jill Smith. UVL started as a part of CySlice, also a tool from Headus. Because of the enthusiasm seen by customers of the UV-Tool in CySlice, Phil decided to make a standalone version of this UV-Tool and hence UVL was born. August 2005 was the release of the first public beta and now UVL has grown to one of the best UV-unwrap applications of this kind.