
- This event has passed.
Mesh Grabber : Powerful Manipulation of Meshes and Morphs
March 11, 2023 @ 7:00 pm - 11:30 pm GMT
Free – $45.00
Mesh Grabber by ManFriday is a highly convenient tool to edit meshes and morphs right within DAZ Studio without having to use 3rd party modeling software.
It’s great for:
- -Tweaks to geometry: environments, props, hair, clothing, and character change details
- -Fixing poke throughs
- -Creating and modifying morphs
It can make a large difference in scene setup time. It quickly and easily fixes poke-through, helps “mess things up” adding to realism, and allows more realistic collision between objects. Mesh Grabber can be a real improvement over dFormers saving a great deal of time.
This webinar presented by Chris Shaw explores how Mesh Grabber is best used across a variety of case studies.
- -Fix clothing/hair poke through
- -Improving hair and clothing content
- -Changing character faces
- -Editing props by adding movable parts (we’ll look at a bell and clapper example)
- -Create and save your own morphs with Mesh Grabber that you could share or sell to other artists.
- -We’ll also include a case study as asked by the Digital Art Live Community (see question posted in forum)
Premium Ticket
- -Searchable recording of this event
- -15 case studies on Mesh Grabber :Â 3 hours and 44 minutes across 20 videos also by Chris Shaw
- -Bonus tutorial set : The Geometry editor by Dawn Spears : 3 hours on DAZ Studio’s inbuilt tool to enable you to fix and edit your existing content
About the presenter: Chris Shaw
Chris is a product manager for communication products used by emergency services. He has a formal education in software and product engineering and he helped productize the first-ever mobile phones.
He loves sci-fi and fantasy, and uses his spare time to create 3D assets for his digital art, which he then uses as a basis for 2D airbrush artworks and also as inspiration for characters and world-building in his writing.
Focusing mainly on photorealism, Chris takes great interest in pushing tools and techniques to see what’s possible. He works mainly with Blender, Daz Studio, and Photoshop to create his assets and scenes, but loves to broaden his knowledge of all 3D assets and tools that aid the production of 3D art and cinematography.
Chris believes in sharing knowledge to better ourselves, collaborating to make life easier, and having as much fun and exercise as circumstances allow.
On some 3D sites, Chris also goes by the name Abrushant.
Leave a Reply