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New PD Howler 2023 : Powerful Toolbox for 2D painting, 3D Terrains and Animation
Saturday March 25 @ 7:00 pm - Tuesday March 28 @ 11:30 pm GMT
Free – $175.00
PD Howler is a surprisingly fast digital painting , 3D terrain generator and animation program, created by artist Dan Ritchie. It’s available at the The Best 3D.com and now there’s a new 2023 version!Â
In this event Philip Staiger, the co-creator of PD Howler, is showcasing the very newest and best features of this extraordinary software.
Howler provides a wide variety tools for the digital artist in one neat and affordable package and has aspects that go above other painting software.
PD Howler includes:-
- – GPU-accelerated 3D landscape generation tools
- – Rendering with path tracing
- – Video-on-video painting
- – Motion tracking
- – Image stabilization
- – Rotoscoping
- – Photo editing
- – Realistic media painting with dryout, translucency and pigment lifting,
- – Tools for post work and special effects filters
- – Time stretching with motion estimated interpolation,
- – Particle brushes, foliage brushes, bristle brushes, orbicle brushes, user-defined custom animated brushes and video brushes
- – Exposure sheet for lip-synched cartooning
- – Animated frame painting
- – Loopable and seamless video creation tools
In this webinar Philip Staiger presents a whole showcase of features from the new 2023 PD Howler.
New in PD Howler : the OBJ loader
Event Details
Philip who is the co-creator of PD Howler, includes a recap of all the latest 2023 feature with his main demonstration on how you can import 3D model OBJ files and use them as custom brushes! He’ll go one step further and make a custom animated brush from a 3D model.
He’ll show:-
1. How to generate a pattern, transform this into an elevation map and turn it into a 3D terrain all inside Howler.
2. Export the 3D surface to .obj file with coloring/texture map
3. Switch to new Filter: Render obj
4. Load the 3D model and keep the rendered view as custom brush
5. Repeat a few times for different angles and accumulate an animated brush sequence.
6. Use it to paint with, or as a pattern for the fill tool, then yank it into 3D perspective – and animate!
You’ll also see demonstrated:-
- – 3D obj files imported from various packages : eg Blender, Hexagaon and ZBrush
- – 3D rendering of Geometry Models in OBJ format, and rapid creation of (anim)brushes from it
- – How easy it is to animate in PD Howler – Philip has many great examples of this.
- – New realistic Impasto brushes
- – New brush rotation parameter (in brush Settings)
- – New painter’s color wheel with gamut masking (!)
- – New Color Temperature Filter
- – New 1-3 point perspective guides
- – New undo browser
- – New sky rendering filter with volume clouds
- – Select your preferred accelerator card
- – New noise tool and open simplex noise
- – New Mandelbrot and Julia set exploration features
- – Continuous Paint FILL mode
- – New GUI improvements
No previous experience is required of PD Howler for this session.
Free Ticket
- – Webinar entry to the event only.
- – Discount on PD Howler 2023 on attendance
Premium Ticket
- – Webinar entry to the event
- – A searchable recording of the whole event
- – 50% discount code for PD Howler 2023
- – Searchable large library of a PD Howler tutorial set (6.5 hours)
- How to create stunning city scenes
- How to use PD Howler for postwork (20 tips)
- PD Howler 2020 showcase
- How to create an impact crater
Platinum Ticket
- – All features of the premium ticket
- – PD Howler 2023 software included!
- – An exclusive four week deep-dive coaching course on PD Howler
- Led by Philip Staiger and Tiffanie Gray
- Starting mid April
- Includes private forum to learn as a group
PD Howler is a cost effective tool to complement your 3D software and has a number of surprising features that Photoshop doesn’t have. It has a huge range of functions for 2D, 3D and animation applications. This course is designed to give you in-depth learning on most of PD Howler’s features.
Week 1 : 2D : Foundation and Image/photo editing
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- – What makes PD Howler stand out from other painting software?
- – The PD Howler UI
- – How to clean up/add items to AI generated images and photos
- – How to use layers in Howler
- – How to add rim-lights, shadows and other effects
- – Converting ABR brushes and use of PNG brushes in Howler
- – Using jpgs or pngs to add texture and special effects (dust/dirt/rain/snow/glowing neon/flames)
Week 2 : 2D : Advanced Painting including animated/dynamic brushes
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- – In depth study on landscape painting
- – Overview of Brushes and Adjustments
- – Selecting the best brushes for each job
- – Creating the background layer : day/night, seasons, clouds, stars, water
- – Creating the upper horizon layer : mountains, tree-lines, buildings, ruins
- – Mid horizon layer : water reflections, hills, trees
- – Low horizon layer : trees, bushes, hill and focal points
- – Foreground layer : flowers, grasses, rocks and branches
- – Overview of Particles
- – Postwork
Week 3 : 3D
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- – 3D filters in PD Howler
- – 3D Designer : turning images in 3D landscapes
- – All about Puppyray – Howler’s ray tracing render engine
- – OBJ loader
- – Creating skies in Howler
- – Working with Blender, Daz, Carrara, Hexagon, Leocad, Curvy and many other tools to add 3D to Howler
- – For game development: Fantastic Spritesheets, and where to find them
Week 4 : Animation Masterclass
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- – Creating animations from scratch
- – Putting it all together with various elements and layers
- – Compositing on greenscreen
- – Motion estimated interpolation
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– Animated brushes and the brush keyframer
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– Stabilizing a short vide
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– A look at all Filters in the animated category
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– A look at all tools in Animation menu, including frame editing to repair flawed video.
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– Painting with video on video
Webinar Date, Time and Duration : Up to 1.5 hours
Date : Saturday 25th March
Time : 19:00 GMT (London) / 12:00 PDT (Los Angeles) / 15:00 EDT (New York)
Duration : Approximately 1.5 hours
Daylight saving has commenced for most of the United States, but not for Europe
Please check the start time HERE
About Philip Staiger
Phil has partnered with Dan Ritchie on many aspects of developing, promoting and marketing Project Dogwaffle. He has worked for 35 years in the 3D industry, with graphics hardware (Megatek, Digital), and software (TGS, Eovia) for 3D modeling and animation. Phil also has several years experience in the security software (ESET) and machine translation software industry (SYSTRAN). He holds degree in Electrical Engineering from Swiss Federal Polytechnic Institute (EPFL) Switzerland, has programming and scripting experience, is fluent in several languages, but also has an insatiable admiration for the arts and the tools to create and communicate.
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