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REFLECTIONS : Community Workshop

January 9, 2021 @ 9:00 pm - 10:30 pm GMT
Free – $25

Poster artwork by Joe Pingleton

Mirrors and reflections provide a fascinating aspect of artwork, both in the use of character based scenes and landscapes. There are a number of shaders (some free) and props that work really well. In this community workshop let’s share your tips, recommended resources and your best artwork that uses reflections as a primary element.

This community session is for artists using any application (DAZ Studio, Poser, Terragen, VUE, World Creator, PD Howler) to produce artwork in examples such as these:-

  • Landscapes with scene-reflective water features
  • Mirror (or mirrors) of various types in an interior scene that may add to the drama or narrative.
  • Where goggles, a visor, a helmet or a character’s glasses use a play on reflections
  • Close up of characters where we see reflections in their eyes
  • Scenes using a broken mirror

We may talk about questions such as:-

  • What are some good quality props to use for mirrors?
  • What recommended shaders are available for reflective material?
  • What options are there in natural landscape scenes for scene-reflective water?

If you have artwork, resources or useful tips to share, even if it’s just for a few minutes, then please get in touch!

This event is free entry. There’s also a premium ticket that includes a stack of value!

Premium Ticket

  • HD Webinar recording of this community workshop
  • Bonus tutorial set : “Scene Setting Mastery : Overwater” by Tiffanie Gray with DAZ Studio (1 hour 47 minutes) . You’ll learn:-
    • Understanding of the properties of surface water in 3D/2D art
    • Observation training on real-world overwater scenes
    • Refraction and reflection
    • Choosing appropriate colors for scenes
    • How to alter your Out of the Box environment to achieve scene goals
    • Color and light adjustments
    • Adding props to enhance your scenes
    • Study of how hair, skin, clothes, and objects react and appear wet out of the water
    • How to simulate wakes, foam and edge collision above water
    • How water and other liquids react in puddles and cups
    • Using geoshells, LIE and Decals on skin and items
    • Suggestions for post-work in 2d programs

Webinar Details

Date: Saturday 9th of January

Time: 21:00 GMT (London) / 13:00 PST (Los Angeles) /  16:00 EST (New York)

Duration : 1.5+ hours

Details