Textures Universe

Sunday June 6 @ 8:00 pm - 9:30 pm BST

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Details

Date:
Sunday June 6
Time:
8:00 pm - 9:30 pm BST
Cost:
Free – $45
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Generating your own textures puts you in pole position to demonstrate unique artwork for your renders. It allows you to repurpose older content in your scenes, providing your assets with a fresh look each time.

In this webinar, Fain reveals essential tips on building and utilising textures as a DAZ Studio or Poser artist. She passes on her experience of switching between Poser’s material room and DAZ Studio’s Shader Mixer and Surface Tab.

One of the main reasons Fain wanted to present this webinar was to help you overcome the fears of understanding the Shader Mixer in DAZ Studio; she’ll take you through an approach that will make it less scary!

Who is this class for?

  • Artists who are learning  to generate textures for their assets from scratch
  • Artists who are converting from Poser to DAZ Studio in understanding the Shader Mixer.
  • Artists wanting to switch 3Delight textures to Iray
  • Artists wanting to use PBR materials in DAZ Studio

Software Requirements

  • DAZ Studio or Poser
  • Substance Painter (we’ll touch on this)
  • GIMP or Photoshop

Webinar Date/Time

Date : Sunday 6th June

Time : 20:00 BST (London) / 12:00 PDT (Los Angeles) / 15:00 EDT (New York)

Duration : 1.5 hours

Unsure of the start time in your timezone? Check HERE

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Webinar Content

Comparing Poser/DAZ Studio

                        Learning locating materials

                        Converting from using the Material Room (Poser)

                                    The “Shader Mixer” (DAZ)

                                    How to use the Surface Tab (DAZ)

            3DS to Iray

                        Tools for converting 3DS materials to Iray

                        Manual method for converting

                        How to fix if there are problems after the conversion

            Iray

                        Starting point : basic shaders in DAZ Iray                     

                        The Shader Mixer – a non scary approach!

                        The Surface Tab

                        Material Definition Language

                                    Reflection

                                    Emission

                                    Refraction

                        Once PBR materials are into DAZ

                                    Prep the base material

                                    Knowing how to use the Ubers

            Substance : PBR Materials

                        Prep the materials ready for DS

                                    Where to put the maps?

                                    How to turn a height map into a normal map

                                                Knowing when it is appropriate to do

                        Advantages of these materials

Premium Ticket

  • HD webinar recording with captions
  • Searchable integrated transcript with recording
  • Bonus video on how to texture DAZ Studio G8 figures and Poser’s LaFemme using Substance Painter.

About the Presenter : Jessica Beaubien (AKA Fain)

I’ve been using ZBrush since 2011. I create most of my 3D art in DAZ Studio and I’ve used Poser before that. I use Zbrush for modeling props that I then utilize back in DAZ Studio.

I love the sci fi and fantasy genres. because this lets me play with futuristic technology! I think part of that stems from my background which is in aircraft maintenance. I’ve also spent many years on metalworking, jewellery and crafting. I certainly enjoy thinking about how things work, why they work and how they were made.