Vue and Photoshop Masterclass : The Making of Beasts Shall Rise

August 6, 2016 @ 8:00 pm - 9:30 pm UTC+0

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Who's Attending

12 people are attending Vue and Photoshop Masterclass : The Making of Beasts Shall Rise

  • Mark Williams
  • Deedee Davies
  • Joan Symons
  • Arthur Dorety
  • Johnny Van den Brempt
  • Tom Kieronski
  • Peter Schieck
  • Jay Walker
  • Marie C Conley
  • max hirschfeld
  • Terry Allitt
  • Simon Edkins


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Webinar entry for Making of Beasts Shall Rise
Webinar entry details for the "Making of Beasts Shall Rise". This registration includes the HD recording of this 1.5 hour webinar, sent within 48 hours of the event AND includes a bonus 1.5 webinar recording, also a Vue/Photoshop masterclass.  
$ 25.00


August 6, 2016
8:00 pm - 9:30 pm UTC+0
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Beasts Shall Rise by Tigaer

Learn how to Create Detailed Cityscapes

Live Webinar Saturday August 6th

Three hours of Tutorials in this one package!

Composed in Vue and finished in Photoshop, Christian (Tigaer) Hecker goes through the “making of” this outstanding fantasy scene “Beasts Shall Rise”. It’s loosely based on Game of Thrones and was released at the beginning of the series just broadcast.

Chris specialises in detailed scene making with many elements. He’s done many and some of his work has been released as part of the renowned Luminarium’s artpack. The Luminarium is an art society over at Deviant Art and it’s an international group geared to pursue originality and creativity, for digital and traditional artwork.

If you’re interested in creating scenes in Vue with a cityscape in mind and wondering how to handle a high number of objects in the scene efficiently, then we’d love to see you attend and benefit from this session.

In this 1.5 hour webinar you’ll learn about:-


1. Fixing the terrain in Photoshop

2. A look at the use of the Vue Ecosystem feature to create the city

3. Bringing DAZ3d models into Vue

4. How to keep the workflow fluid on heavy scenes

5. Working with multipass rendering

6. Logistics of rendering a scene with very large object/polygon count

7. Organizing a large scene for good workflow

8. Vue atmospheres.


The Photoshop file and its setup:-

1. A closer look into multipass rendering for efficient post work

2. Optical fixes and final color tuning

3. A final look at the overall post work history of the scene

4. Fixing elements of the scene with additional renders.

Date : Saturday the 6th of August 2016

Start Time: 20:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York)

Duration: 1.5 hours

Art by Chris Hecker

Christian Hecker (Tigaer)


Christian Hecker is a dedicated digital artist who uses VUE and Photoshop. He has formed a recurring theme through his portfolio of depicting futuristic large-scale cities and this, really, is a natural response, perhaps from growing up in the environment of the industrial landscape of East Germany, as well as being awed by the production paintings of the sci-fi movies that we all love.