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The PlantFactory 2024 : Set-up, Best Options and Practices
Saturday September 21 @ 8:00 pm – 9:00 pm BST
In this live presentation, Vladimir Chopine from GeekAtPlay studios shows you the newest version of The PlantFactory (now with a FREE perpetual license), how to install it, the differences between the latest versions released (2023 and 2024), recommended setup options and some best practice tips for getting the best out of it.
What is PlantFactory?
e-on PlantFactory is a specialized software designed for creating highly detailed and realistic 3D digital models. While it excels at generating vegetation—from individual plants to entire ecosystems—it is also versatile enough to create a variety of non-plant models, such as rocks, terrain features, architectural elements, and abstract forms. Used by professionals across industries like visual effects, architecture, game design, and landscape visualization, PlantFactory allows for the creation of both natural and artificial elements, making it an essential tool for building immersive, realistic environments.
Webinar Content
What will you learn in this session?
1.1 Exploring the Power of PlantFactory
- Discover PlantFactory: Kick off with an engaging introduction to PlantFactory, exploring its versatility across various industries—whether you’re crafting stunning visual effects, designing architectural masterpieces, or building immersive real-time environments. See how seamlessly it integrates with leading software like Maya, 3ds Max, Cinema 4D, and Unreal Engine.
- Navigating the Interface: Embark on a guided tour of PlantFactory’s intuitive interface. We’ll walk you through the key areas, including the main workspace, node graph editor, and viewport, so you can hit the ground running with confidence.
- Mastering the Node-Based Workflow: Uncover the magic behind PlantFactory’s node-based system, which empowers you to create highly customizable and intricate plant models. Get a sneak peek at essential nodes like “Prune” and “Loop,” and see how they open up endless creative possibilities.
1.2 Your First Plant Creation
- Hands-On Plant Creation: Dive into the action by learning how to load and modify a preset plant, such as a tree or bush. You’ll see how easy it is to generate unique variations using random seed generation, setting the stage for your own custom plant designs.
This event also introduces a new PlantFactory 2024 coaching group led by Vladimir Chopine
Join the coaching group (see details below) – with these benefits…
✔ Structured, progressive learning
✔ Expert guidance and accountability
✔ Practical, hands-on projects
✔ Collaborative learning environment
✔ Continuous feedback and support
✔ Access to a wide range of learning resources
Webinar Details
Date : Saturday 21st September
Time : 20:00 BST (London) / 12:00 PDT (Los Angeles) / 15:00 EDT (New York)
Duration : Up to 1 hour, followed by a private coaching group session for members.
Ticket options
Free ticket
- Entry to this event only.
- Excludes recording and any bonus content
Premium ticket
- Entry to this event
- Includes HD searchable recording of this event.
- Includes bonus searchable video “Introduction to PlantFactory by Daniel Seebacher” : 2 hours and 19 minutes.
- Introduction and Overview: Daniel C. Becker introduces the PlantFactory software, highlighting its capabilities in creating high-quality 3D plant models, as well as other recursive geometry objects like chains.
- Interface and Workflow: Daniel provides a guided tour of the PlantFactory interface, emphasizing its customizable workspace, node-based system, and the flexibility of manual and procedural modeling.
- Hands-On Demonstration: Participants are shown how to draw plants, manipulate shapes using gizmos, and create variations using the node-based system. Daniel also covers hidden features and practical tips for manual editing.
- Procedural Modeling: The session includes building a simple grass plant from scratch using nodes, demonstrating how to create and modify plant structures procedurally.
- Exporting Models: Daniel explains how to export plant models to other software, such as Cinema 4D and game engines like Unreal Engine, covering options like meshing modes and level of detail (LOD) management.
- Advanced Features: The webinar discusses advanced features like animating plants with wind, creating plants with adjustable age, health, and season settings, and integrating PlantFactory models into VUE for ecosystem creation.
- Interactive Q&A: Throughout the session, Daniel answers questions from participants, covering topics such as comparison with SpeedTree, exporting formats, and specific modeling techniques in PlantFactory.
If you join the coaching group, you’ll be credited back the premium ticket price of this event
PlantFactory Coaching Group
This new PlantFactory coaching program will be led by Vladimir Chopine from GeekAtPlay
He’s going to dedicate 8 weeks of his time on providing deep and comprehensive coaching for a group of students starting on Saturday the 21st of September.
Full Curriculum
=> Click HERE to see what you’ll learn in Detail
Week 1 : Introduction to the PlantFactory
1.1 Overview of the PlantFactory
Introduction to TPF: Begin with an introduction to the software, its primary use cases (e.g., visual effects, architectural visualization, real-time environments), and its integration capabilities with other software such as Maya, 3ds Max, Cinema 4D, and Unreal Engine. –
Understanding the Interface: A guided tour of the user interface, including the main workspace, the node graph editor, and the viewport. –
Node-Based Workflow: Explain the importance of the node-based system, which allows for a non-linear, highly customizable approach to plant modeling. Highlight key nodes like “Prune” and “Loop.”
1.2 First Plant Creation
Loading a Preset: Demonstrate how to load a preset plant (e.g., a tree or bush) and use random seed generation to create variations.
Basic Node Adjustments: Show how to tweak the preset using basic node adjustments, such as changing the size, shape, or number of branches and leaves.
Suggested Assignment: Create a simple plant by loading a preset and modifying it using basic node adjustments. Export the model as a static object to ensure familiarity with the export process.
Week 2 : Custom Plant Creation
2.1 Drawing and Shaping Plants
Viewport Drawing Tools: Teach how to use the drawing tools in the viewport to create custom plant shapes. For example, demonstrate how to draw a curved palm tree that bends over a beach. –
Customizing the Plant Structure: Show how to customize the plant by adjusting the curvature of stems, orientation of leaves, and other features using the viewport controls.
2.2 Node Graph Essentials
Building from Scratch: Introduce the process of building a plant from scratch using the node graph. Begin with creating a main trunk and then add branches, leaves, and other elements. –
Key Nodes: Focus on key nodes like “Branch,” “Leaf,” and “Loop,” explaining how they control the hierarchical structure of the plant and allow for repetitive elements like branching patterns.
Suggested Assignment: Design a custom tree or shrub by drawing it in the viewport. Use the node graph to refine the structure and add details. Save the node setup for future use.
Week 3 : Advanced Plant Modeling Techniques
3.1 Detailed Branching and Leaves
Branch Customization: Teach how to create complex branching structures, including multi-level branching using loop nodes. Demonstrate how to adjust the size and shape of branches based on their level in the hierarchy. –
Leaf Placement and Orientation: Show how to manually place leaves on branches, adjust their orientation, and use nodes to control leaf distribution across the plant.
3.2 Using the “Prune” Tool
Pruning for Realism: Explain how to use the “Prune” tool to remove unwanted branches and leaves, simulating natural growth patterns. –
Advanced Node Adjustments: Introduce more advanced node adjustments, such as using curve editors to control the thickness of branches or the distribution of leaves.
Suggested Assignment: Create a plant with complex branching and customized leaf placement. Use the “Prune” tool to refine the plant’s appearance and ensure it looks realistic.
Week 4 : Texturing and Materials
4.1 Texturing Basics
Applying Textures: Teach the basics of applying textures to plants, including how to select appropriate textures for different plant parts like bark, leaves, and flowers. –
UV Mapping: Introduce UV mapping techniques to ensure that textures align properly with the plant model. Explain the importance of UV unwrapping for realistic texturing.
4.2 Advanced Material Settings
*Vertex Colors and Ambient Occlusion*: Show how to apply vertex colors and ambient occlusion (AO) to enhance the realism of the plant model. Discuss the benefits of using vertex colors for adding color variation without extra textures. –
*Procedural Materials*: Explain how to use procedural materials, such as noise and fractal components, to create realistic surface details that react to environmental factors like light and wind.
Suggested Assignment: Apply textures to your plant model, focusing on realistic UV mapping and the use of vertex colors and AO. Experiment with procedural materials to add surface detail.
Week 5 : Animation and Environmental Interaction
5.1 Animating Plants
Basic Animation Techniques: Introduce basic animation techniques, such as animating plants to sway in the wind. Demonstrate how to set up wind effects and control the intensity and direction of the wind. –
Using Breeze and Wind Nodes: Show how to use the breeze and wind nodes to simulate environmental effects on plants. Explain how to adjust settings to achieve different types of movement, from gentle breezes to strong winds.
5.2 Interaction with Environment
Simulating Environmental Forces: Teach how to simulate gravity, wind, and other environmental forces that affect plant behavior. Show how plants can react dynamically to their environment. –
Advanced Animations: Introduce more complex animations, such as plants reacting to objects moving through them or changing over time (e.g., growing, aging, or changing with the seasons).
Suggested Assignment: Animate a plant model to respond to wind and other environmental factors. Experiment with different animation settings to create a realistic simulation of plant behavior.
Week 6 : Exporting Models to Other Applications
6.1 Exporting to DCC Tools
Exporting Basics: Teach the basics of exporting plant models to digital content creation (DCC) tools like Maya, 3ds Max, and Cinema 4D. Explain how to select the appropriate file format (e.g., FBX, USD) for your target application. –
Using Plant Factory Plugins: Demonstrate how to use Plant Factory’s plugins to ensure seamless integration with other software. Highlight the importance of maintaining animation and texture fidelity during the export process.
6.2 Troubleshooting Exports
Common Export Issues: Discuss common issues that can arise during export, such as mismatched textures, broken animations, or incorrect scaling. Teach students how to troubleshoot and resolve these problems. –
Maintaining LODs: Explain how to maintain levels of detail (LODs) when exporting models for real-time applications, ensuring that models perform well without sacrificing visual quality.
Suggested Assignment: Export your animated plant model to both Maya and Unreal Engine. Test the exported model to ensure that all animations, textures, and other details are preserved.
Week 7 : Integrating Plants in Real-Time Applications
7.1 Optimization for Real-Time Engines
Optimizing for Performance: Teach how to optimize plant models for real-time applications, focusing on reducing polygon count, simplifying textures, and using LODs. –
Testing in Game Engines: Demonstrate how to import and test plant models in game engines like Unreal Engine. Explain how to adjust settings to achieve the best balance between performance and visual quality.
7.2 Creating Game Assets
Low-Poly Modeling Techniques: Introduce low-poly modeling techniques for creating plants that are optimized for use in video games. Discuss the importance of balancing detail with performance. –
Creating Variations: Show how to create variations of a plant model using random seeds and node adjustments, allowing for diversity in game environments.
Suggested Assignment: Optimize a plant model for use in a game engine like Unreal Engine. Test the model in a real-time environment and make adjustments as needed to ensure optimal performance..
Week 8 : Selling and Distributing your Plant Models
8.1 Commercial Use of Plant Models
Preparing Models for Sale: Teach how to prepare plant models for commercial sale, including how to package models with appropriate textures, animations, and documentation.
Platforms for Selling: Introduce popular platforms for selling digital assets, such as Turbosquid, CGTrader, and the Unreal Marketplace. Discuss the pros and cons of each platform.
8.2 Licensing and Intellectual Property –
Understanding Licensing: Explain the different types of licenses available for digital assets (e.g., royalty-free, extended licenses) and how to choose the right one for your products. –
Protecting Your Work: Teach students how to protect their intellectual property, including how to watermark assets and use metadata to track ownership.
Suggested Assignment: Prepare one of your plant models for commercial sale. Choose a platform to sell it on, create a listing, and ensure that all licensing and documentation are in order.
Who is this Coaching Course for?
This course is perfect for a variety of creative professionals and enthusiasts who want to master plant modeling with The PlantFactory by e-on software. If you fit into any of these categories, this course is ideal for you:
- Visual Effects Artists: Learn to create realistic plant models for film, TV, or games that integrate smoothly into your projects.
- Architectural Visualizers: Enhance your 3D renderings with detailed, accurate vegetation to bring your designs to life.
- Game Designers: Create optimized plant models for real-time environments, balancing performance with visual quality.
- 3D Artists and Animators: Expand your skill set to include detailed vegetation that adds depth to your work.
- Hobbyists and Enthusiasts: If you’re passionate about 3D modeling, this course offers a structured way to learn digital botany.
Here’s How it Works
8 weeks of Support and Training
The group will run from mid September to mid November. Each week we’ll have a Zoom webinar meeting (up to 1.5 hours) composed of training , coaching and follow up. The topics of these training sessions will be based on the above, but we’ll pay special attention to coaching you through your sticking points. We’ll provide you with certain scenes for project work so that everyone is on the same page as we learn TPF. In our live meetings everyone will share wins, goals, and challenges to get support, accountability, and feedback from the group and guidance from us.
Private online forum to interact between live webinars
Any time you need some input or encouragement, you can turn to the private forum on a daily basis to connect with other group members. We’ve found that the private group forum area is a powerful connecting tool to keep the conversation going between the weekly meetings. This extends the benefits of the coaching group beyond the mastermind and workshop calls.
VIP Add-On
If you would like additional resources, there’s a VIP add-on option that gives you the following in addition to everything above:-
- An additional 2 VIP teaching sessions with Vladimir, learning deeper on The PlantFactory.
- TPF Mega Video Bundle (12 hours) by Daniel Seebacher
- Daniel Seebacher presents three sets of PlantFactory tutorials, providing a searchable library where any word or phrase spoken during the tutorials can be searched for across the library. Over 12 hours of content are included and all videos are captioned.
- Tutorial set 1 : Basics and more advanced concepts
- Tutorial set 2 : Advanced features in PlantFactory
- Tutorial set 3 : Project based presentations
- Daniel Seebacher presents three sets of PlantFactory tutorials, providing a searchable library where any word or phrase spoken during the tutorials can be searched for across the library. Over 12 hours of content are included and all videos are captioned.
- GeekAtPlay- TPF model set bundle
About Vladimir Chopine
The founder of Geekatplay and with a background in film production and computer sciences, 3D graphic has long provided a passionate pursuit for Vladimir, with a particular specialism in VUE. Serving 3D digital artists across the world, he has created over 3000 tutorials on VUE, Photoshop, Terragen, and many other applications.
Originally from Moscow, he lives with his wife Ami Chopin, who is a professional writer in Salt Lake City, Utah.
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