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Unreal 5 for Artists : Coaching Group
Sunday July 2 @ 7:00 pm – 8:30 pm BST
The Unreal 5 engine is increasingly being used to create realistic environments for conveying stories, building animations and rendering artwork. It’s now going beyond a “game development tool” and here’s why version 5 is attracting digital artists:-
1.Incredible performance : ray tracing quality lighting (Lumen) and near infinite geometry in real time.
2. UE5 gives creators a wide array of assets and tools that are readily available, eliminating technical obstacles encountered during production. There’s integration of animation and modeling tools directly within the interface, streamlining the creative workflow.
3. Templates are now included in UE5 as a starting point for creatives. For example “The Matrix Awakens” city, has been made available as a de-branded sample template for projects.
4. Nanite: Offers a dynamic real-time system by dynamically adjusting the number of polygons on camera proximity, resulting in more detailed objects as the camera gets closer.
5. Mega scans: A library of 16,000 photorealistic assets captured from real-life sources, available for free in Unreal Engine 5.
Learning Unreal 5: Creating Breathtaking Environments for Visual Artistry
This is a new 5 week course for artists learning Unreal 5 from the beginning.
John Haverkamp is going to show you how to use Unreal 5 as an artist so that you can:-
- •Create realistic terrain environments quickly
- •Create eco systems for scenes
- •Model assets within Unreal 5
- •Understand and utilise U5’s realistic materials
This is for artists that:-
- •Want to explore the power of Unreal from an artist’s point of view
- •Want to create fast real-time and realistic scenes for art
- •Want to explore an additional animation tool for story-telling
We’re going to show you how to use Unreal 5, even if you are worried about the Unreal learning curve as being too steep. We’ll take you step by step since this course is especially for beginners using Unreal.
What makes this course unique?
- •John Haverkamp now uses Unreal 5 for most of his professional projects and has a background of using traditional 3D tools such as DAZ Studio. He understand the advantages of using Unreal 5 as an artist and has the experience of crossing over to using this newer technology for artists.
- •It’s a live class where you can get support and feedback all the way through the course.
- •You’ll be learning with like-minded artists
- • 5 x 1.5 live lessons on learning Unreal 5 (6 for VIP members)
- • A private forum to ask questions, post your progress and gain course materials
- • Learning Unreal5 with like-minded artists
- • An architecture kit-bash kit (for gothic towers) (Completed tower kits for VIP members)
- • Cthulhu cult portal (VIP members)
What kind of minimum computer hardware will I need for the course?
See HERE for the official Unreal recommendation for hardware and various operating systems
When does this start?
- • Commences Sunday June 18th 2023 at 19:00 BST (London)
- •Standard course : 5 consecutive weeks
- • VIP course : Has an additional week on top (see curriculum for details)
CLICK HERE FOR THE FULL CURRICULUM
We’ll cover the modules 1-4 in five weeks and the VIP module is featured in an additional week.
Module 1 : Introduction to Unreal
- • Why use Unreal?
- • Getting Unreal installed
- • Project settings / plugins
- • Content browser
- • Importing objects
- • Importing FBX assets (DAZ assets)
- • Setting up materials
- • Physics and collisions
- • How to use Nanite
Module 2 : Landscape editor
- • Creating a height map
- • Manual terrain sculpting
- • Lighting and atmosphere
- • Scattering assets on a terrain
- Foliage system
- PCG – procedural content generation.
- • Scattering plants based on height map information
Module 3 : Modeling
- • Introduction to basic modeling inside Unreal V4.
- • Building “pre-fabricated” components
- • Kitbashing – Build and texture a realistic tower : case study
Module 4 : Materials
- • Material graphs
- • Textures
- • Tiling materials
- • Decals
- • Ecosystems
- • Introducing rigged character assets
- • Advanced materials : animated and emissive materials
- • Advanced modeling
About the Presenter : John Haverkamp
John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.
Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered over 12 years ago. Now he teaches digital arts, ZBrush and Unreal – constantly endeavouring to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.