Using GIMP to Customise and Supercharge your DAZ Studio Scenes
Once you’ve bought the “perfect” 3D content for your scene and set everything up, dissatisfaction soon creeps in, as you realise that you haven’t quite replicated the scene you had originally envisioned. There’s also the challenge that the content you’ve chosen doesn’t stand out; it’s been used by dozens of other artists already.
- Maybe the clothing is looking a little dull or the existing texture just doesn’t work
- The skin of a character is a little lack-lustre or has the wrong tone or color.
- What about adding some magic or energy effects to the scene?
- It’s not always sunny in cyberspace, so how about some realistic rain and fog?
All in all you may not have the true “look and feel” of the scene you wanted from your mind, but there is a cost effective way to change that by using GIMP. GIMP is a free and open source alternative to Photoshop.
This presentation by Linwelly teaches how you can utilise GIMP to customise some of the most fundamental aspects of your DAZ Studio scene.
We’ll also take a look at your older DAZ content; learn how to brush it up with GIMP and make it shiny new by applying new blended unique textures.
- A brief overview of GIMP
- Texture maps explained
- Introduce atmospherics : layered rain or fog
- Adding special effects : energy/magic
- Redesigning and altering clothing textures
- Creating screen displays and adding other emissives into a scene
- Correcting or enhancing face and skin texture maps
- Utilising texture maps from other models and scaling to fit
- How to mash up textures
- How to use your own photos for textures
- Adding tattoos or skin art for characters
- Skin special effects such as webbed hands
- How to introduce eye catching textures on props
Premium Ticket Includes…
- Entry to introductory and main sessions
- HD webinar recordings
- Bonus GIMP tutorial especially or DAZ Studio users (3+ hours)
- A comprehensive understanding of GIMP
- Installing and setup of GIMP
- Essential image manipulation actions
- Colour and light adjustments
- Enhancing and blurring images
- Resizing and selections
- Special effects
- Fixing 3D render artefacts and poke throughs
- Manipulating text
- Working with alpha – use of transparency
- Mixed media
- Managing and altering maps
Who is this Course for?
- Digital artists who are looking to learn a new cost effective texture editing/image manipulation tool
- Artists that want to save money on utilising existing content
- Artists wanting to explore texture mash-ups or editing
- Photoshop owners interested to know equivalent operations in GIMP
- DAZ Studio
- Tablet (optional)
Date : Sunday the 20th of September
Time : 19:00 BST (London) / 11:00 PDT (Los Angeles) / 14:00 EDT (New York)
Duration : 1.5+ hours
About the Presenter : Annette Stenzel (Linwelly)
My name is Annette Stenzel though I’m better know as Linwelly, I live with my husband, two children and two rabbits in Germany near Cologne.
After a journey through diverse art forms such as drawing, watercolour, calligraphy, photography and even sewing medieval costumes, I discovered DAZ Studio in December 2014 and it quickly became my favourite creative tool. One year later I joined the DAZ forums Community Volunteers to return some of the kind help that I received, which I still receive whenever I ask!
With a great love for fairy-tale and medieval fantasy I delved deep into the possibilities of the DS program. Telling a story with my images was always a major interest, which later turned into telling stories with sequential art. My focus has turned more from fantasy art to sci-fi. Creating images of places around the world has been another challenge I enjoy very much.
Since February 2017 I have published my comic Taiduo online through the Webtoon hosting platform, with a new episode every other week.
Included in my CGI toolbox is Gimp for post-work, which has become more important over time. Now I enjoy combining different artistic forms to make illustrations for comics, character design and book covers.