World Creator 3 : New Stunning Terrains in Real Time with New Faster Render Engine

Sunday August 23 @ 7:00 pm - 9:00 pm BST

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Details

Date:
Sunday August 23
Time:
7:00 pm - 9:00 pm BST
Cost:
Free – $37
Event Categories:
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Event Tags:
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Can’t make the live webinar session? Premium ticket includes HD webinar recordings, tutorial pack and license discount

World Creator 3 is coming soon…

World Creator 3 has been built from the ground up, offering solid familiarity and complete compatibility with World Creator 2, but with a new ferociously fast engine that the 3D world hasn’t seen before.

Can you imagine creating terrains in real time 2.5 times faster than World Creator 2? How about a real-time path-tracer for creating ultra realistic renders – all happening instantly as you design the terrain?

On top of the speed, there’s a fresh ultra modern interface offering better workflow. The UI is incredibly flexible and the look and feel can be completely changed if you desired.

In Stefan’s own words “The user interface looks like a sc-fi hollywood movie and the overall features list is huuuge – really huge.”

Register to this free event to get a sneak peak of the exceptional developments made by Stefan Kraus and his team for World Creator 3.

It’s also your chance for Q&A on the current World Creator 2 and the new World Creator 3

Who is World Creator for?

  • Game Designers (Unity, Unreal, Lumberyard, Cry-Engine and more)
  • Artists
  • Illustrators
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Webinar Event

Date : Sunday 23rd August

Free Introductory Session

Time: 19:00 BST (London)/ 14:00 EDT (New York) /11:00 PDT (Los Angeles)

Duration : 30 minutes

Discover next level Terrain Generation with World Creator 3 

Watch Stefan Kraus create a vast landscape from scratch demonstrating a few new key features from World Creator 3

  • See the new ulta-modern, sci-fi styled customizable user interface.
  • Watch World Creator 3 operate 2.5 times faster than World Creator 2
  • See the new real time path tracer create ultra-realistic renders in real time
  • Brief demonstration of the real-time volumetric clouds system

Main Session : World Creator 3 (Alpha) Full Demonstration

Time: 19:30 BST (London)/ 14:30 EDT (New York) /11:30 PDT (Los Angeles)

Duration : 1+ hours

20% discounts on the standard/professional world-creator licenses for WC 2 when you attend this main session (version 3 included)

Your license includes a 12 months maintenance and support plan which means, that you get access to every new update and upgrade regardless of application version.

Content

  • More in depth examples of the real-time volumetric clouds system
  • The new biome system
  • Extra examples of huge scaled tiled landscapes that can be re-used in projects.
  • New, faster and ultra-realistic Erosion filters shown
  • Many new distribution rules for filters, textures and 3D object (have as many as you like)
  • Demonstration of developing your own filters and distribution rules (now moved to the beta)
  • Water in terrains
  • Q &A on current World Creator 2 and new World Creator 3

Premium Ticket

  • Includes HD webinar recordings of introductory and main sessions
  • Up to 20% discount on licenses
  • Tutorial mega pack included

About Stefan Kraus

Stefan is the co-founder and CEO of BiteTheBtyes GmbH, located in Fulda, Germany. He is the chief developer of World Creator, a procedural and real-time terrain and landscape generator / creation tool.

“We are 100% addicted to digital content creation, especially to terrain and landscapes. BiteTheBytes was founded in 2008 and our initial technology actually was a terrain software development kit (SDK) which was called Cloddy. It was based on a new technology we have invented to visualize extremely huge terrains in real-time (real scale globes). With that one we were able to visualize entire planets that were based on original data allowing the viewer to fly from one planet surface to another without any interruption. For that technology we made first place at the European Innovative Games Award in 2010. Actually it was designed to be used in games but at that time no one really wanted to create open world games – so it was mainly used for science, flight sims (Eurocopter / Airbus) and some dome theatres and other non-gaming companies.

But since we wanted to be part of the games industry and also of the movie industry (yes, we are gamers and nerds), we started to develop a new terrain and landscape generator (World Creator) based on an existing one, GeoControl (created by Johannes Rosenberg). Our goal was to make it real-time capable and adding powerful design capabilities additionally to the procedural techniques – World Creator was born. First released for Unity (as a prototype) and then as a standalone application for Windows and Mac.

Now, after years of heavy development of World Creator 2, we have started to develop World Creator 3; it is faster (2.5 times), more powerful, has a better workflow and a real-time path-tracer for creating photo-real renders of terrains and landscapes (plus some extra goodies we will announce when time has come).”