World Creator Premium Training

July 27, 2019 @ 8:00 pm - 9:30 pm BST

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July 27, 2019
8:00 pm - 9:30 pm BST
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Training by Stefan Kraus – the software author

Can’t make the live session? Webinar recordings included

Register today and we’ll include over 4 hours of bonus WC tutorials!

What is World Creator and Who is it for?

A terrain generator with a whole set of creative tools that can be used with real time editing. This newest edition of World-Creator allows GPU processing for the procedural terrains. It’s a very fast and fun way to build worlds! Content can be added to landscapes including textures, flowers, bushes, trees, rocks and stones.

The height-maps, masks, blend-maps and splat-maps can be imported into applications such as Unreal, Unity, VUE, Terragen, ZBrush and Cinema 4D.

World Creator is for…

  • Game Designers (Unity and Unreal)
  • Artists
  • Illustrators

Premium Training

Training in this session includes:-

  • Create a gaming map from start to finish
  • Step by step case studies
  • Using World Creator in combination with other applications: Unity, Unreal and Octane
  • The symmetry option – great for creating maps for Starcraft / Warcraft games.
  • Digging deep into flow maps and erosion maps
  • Complete training on the simulation mode
  • Terrain transfer to Octane/Unity


See World Creator 2.2 in Action!

  • Discover real-time performance as worlds are created before you.
  • Demonstration of complete terrain control with the custom shape tool.
  • Seamless Tileable terrain – create infinite horizons.
  • See realistic rendering with PBR and global illumination.
  • Apply powerful transform filters to create canyons, deserts and more!
  • See additional realism with applying erosion.
  • Powerful texturing features.
  • Overview of populating your terrain with trees and plants.

New features in 2.2 we’ll touch on during training…

  • Utilising the new Media Library– importing custom textures, objects and more
  • How to place objects by hand onto the landscape
  • Discover the new powerful Erosion/Sediment systems
  • Introducing the new real-time flow-map generator used for single textures and colours during runtime
  • The Live Filter Preview for easy filter selection
  • Improvements for managing, saving and sharing projects
  • The awesome new Height-Map filter
  • User interface layout changes : Enviro and Render tabs