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September 2017

$49.00
Mastering the Fundamentals of Iray Lighting and Rendering by LayLo 3D

Daz Studio : Mastering the Fundamentals of Iray Lighting and RenderingSeptember 24, 2017 @ 8:00 pm - 10:00 pm UTC+0

You’ve finally achieved the perfect scene in Daz Studio only to discover that it’s not rendering the way you thought it would, or should. Why is everything so dark? Why are the shadows going in the wrong direction? Wonder no more! Landon Lopez, aka LayLo 3D, will demonstrate to you multiple ways of lighting your scene… Professional Three-Point Lighting, HDRI Lighting, Sky-Dome Lighting as well as producing light by using objects with emissive shaders. Three-Point Lighting Professional visual media such…

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June 2018

Free – $90

DAZ Studio : Realistic Scene and Portrait Lighting CourseJune 2, 2018 @ 8:00 pm - July 1, 2018 @ 9:30 pm UTC+0

REGISTER NOW TO GAIN THE RECORDINGS FOR EXPERT TUITION ON SCENE LIGHTING Professional Comprehensive Course on DAZ Studio Lighting for Artists Six hours of Tuition When we experience lighting in the “real world” it tends to just well—happen! Without much effort from us, the sun rises, we flick a switch, or we open the curtains and there we have it, light! We may put some thought into where we place a lamp, how we angle the blinds, or where we aim…

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September 2018

Professional Comic Book Foundation Course : Lighting, Lettering, Effects and Covers

September 22, 2018 @ 8:00 pm - September 23, 2018 @ 10:00 pm BST

Join us for the continuation for foundational webinars to assist you in producing your comic. This time we're focusing on special effects, lighting, lettering and comic book covers. Presented by Drew Spence, the creator of the Force Six Annihilators comic series. This foundation comic creation course is perfect if you are wondering of HOW to be most effective when dealing with lettering (speech bubbles), lighting your scenes within DAZ Studio, adding special effects and postwork to enhance your story panels…

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October 2019

DAZ Studio Iray Solutions Workshop

Sunday October 13 @ 8:00 pm - 9:30 pm BST

When we experience lighting in the “real world” it tends to just well—happen! Without much effort from us, the sun rises, we flick a switch, or we open the curtains and there we have it, light! We may put some thought into where we place a lamp, how we angle the blinds, or where we aim a torch, but much of the time our experience with light is generally a passive experience. Things are different in the 3D graphics world,…

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