This video series explores sculpting your very own dragon from scratch. It includes talking about the anatomy of these popular mythical creatures, which is an essential foundation before sculpting.
It’s all done in ZBrush and it is recommended for intermediate users of this modelling package.
With around five hours of tuition, John Haverkamp who is also a “real world” sculptor and teacher goes step by step through the process.
Parts 1 and 2
Duration : up to 2 hours
– Dragon Lore : the dragon motif in art, literature, and popular culture.
– Gathering good reference material
– A brief introduction to Dragon Lore : the story of where this mythical creature originated.
– Scrutinizing dragon-like skeletal systems and studying the anatomy of relevant real world animals. We’ll look at contemporary lizards, dinosaurs, birds, bats and large felines.
– Building a base mesh with ZSpheres – using lizard and bat hybrids.
– Concepting with Dynamesh
– Sculpting broad muscle forms with the move, and clay buildup brushes.
Parts 3 and 4
– Creating wing-webbing with the “curve tri-fill” brush.
– Dam standard brush to block out large scale plates.
– Using masking and transform to build overhanging scales.
– Using the ZRemesher to establish a lower resolution mesh to take advantage of subdivision levels.
– Detailing with scale alphas.
- Texturing and detailing with UV Mapping.
About John Haverkamp
John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.
Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part time, and constantly endeavours to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.