How to Texture Your Dragon
Outstanding Results by
Traditional Hand-Painted Texturing
Texturing with a bite….
Are your a content creator who wants to take their texturing to the next level, have greater control over texturing with hand-crafted methods and who wish to have their textures stand out from the crowd?
These are two recorded webinar sessions presented by Kim Schneider in association with her amazing “Ocean Queen” Dragon with vivid texturing sold in the RuntimeDNA store.
Software required to make the most of these sessions:-
* Photoshop Elements (or Photoshop)
This is two sessions of webinar recordings with up to 3 hours of instruction.
Content will include amongst other topics:-
* What was there first – shape or texture, texture or shape?
* Hunting for references and analysing them
* Laying out the Parts and Nailing the Method
* Map by Map the Beast grows
* Fine tuning the maps
* From Displacement to Bump
* Finally: Colour!
* Setting up the shaders and last adjustments/checks to the maps
About Kim Schneider
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.
Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.
Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She’s since been now hard at work at creating content for DAZ Studio.
She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.