
$39.00
Ever wanted to draw from your dark side and sculpt a monster from scratch? We’ll show you how to create an eye catching beast in ZBrush AND post work it afterwards to create something special that would not look out of place in Mordor.
Trolls, Giants, Ogres, Goblins….and orcs, Don’t forget orcs! Tolkien and contemporary fantasy authors aside, the list could go on and on – particularly as you start pulling from diverse cultures. From Beowulf to Skyrim these beasts and near humans are both antagonists and mirrors to the heroic ideal.
But what is the essence of these near human monsters? What do they look like? This presentation will include the anatomy and not just human facial anatomy, but we’ll consider animal, primate, and proto-humans in order to generate believable fantasy concepts.
Description
The Dark Side of Sculpting
Ever wanted to draw from your dark side and sculpt a monster from scratch? We’ll show you how to create an eye catching beast in ZBrush AND post work it afterwards to create something special that would not look out of place in Mordor.
Trolls, Giants, Ogres, Goblins….and orcs, Don’t forget orcs! Tolkien and contemporary fantasy authors aside, the list could go on and on – particularly as you start pulling from diverse cultures. From Beowulf to Skyrim these beasts and near humans are both antagonists and mirrors to the heroic ideal.
But what is the essence of these near human monsters? What do they look like? This presentation will include the anatomy and not just human facial anatomy, but we’ll consider animal, primate, and proto-humans in order to generate believable fantasy concepts.
In this ZBrush Masterclass you will learn:-
1. Anatomy studies and sculpting
– bear skull
– gorilla skull
– erectus skull
– neanderthal skull
– gorilla+bear hybrid écorché troll (where we build the muscles on the skull)
With these anatomical templates in mind we’ll be in a better place to understand and apply the current art trends in depicting these creatures.
2. Brush work
– We’ll be adding and subtracting with the standard brush, clay buildup brush and dam standard brush.
3. Skin Detailing Approaches
– Making “face zonal” alpha’s from photographs.
– Blending in the zonal alpha’s with assorted skin pore brushes.
4. Polypainting strategies.
– Using Cavity masking and Peak and Valley masking to assist in polypainting.
– Color zones of the face.
5. Compositing of Zbrush Renders
– Using multiple material renders for illustration or in a baked UVW layout.
Requirements
Basic to Intermediate knowledge of ZBrush
This presentation uses ZBrush 4R6 but all can be applied to the current version of ZBrush.
About John Haverkamp
John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.
Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part time, and constantly endeavours to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.