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May 7, 2019 by Paul Leave a Comment

Read Issue 39 of Digital Art Live : Avengers concept artist interview Armando Savoia

Welcome to the “Deserts” themed issue of your free Digital Art Live magazine for science fiction and fantasy artists. Deserts in science fiction are common settings, but they seem to be remarkably under-studied! The Encyclopedia of Science Fiction has no entry, and neither Google Books nor Google Scholar nor JURN can find anything containing the phrase “deserts in science fiction”, or similar variants. This absence is remarkable. Because one only has to think of the desert planet Tatooine in Star Wars or Frank Herbert’s original Dune trilogy of novels, and countless other examples of desert planets in B-movies from Riddick to Starship Troopers, and TV such as Firefly and Star Trek (Vulcan etc). In this issue, we take a grand tour of stunning desert vistas, including some created by Avengers : Age of Ultron concept artist Armando Savoia.

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Welcome to ISSUE 39 : Deserts Theme

ARMANDO SAVOIA
Armando has been hard at work on major movie projects such as The Avengers, but found time to talk with our magazine.
3DS MAX |PHOTOSHOP
“Walking for real in a desert fills you with strong sensations, sensations that you can never forget… [for desert pictures] I find that adding an element which contrasts with the emptiness of the desert helps to convey the right mood.”
KEN MUSGRAVE
We present a tribute interview with the late Ken Musgrave, the pioneering creator of the MojoWorld software.
FRACTALS | MOJOWORLD
“I’d taken an aptitude test way back in high school that said I should be a computer programmer, a forest ranger, or an interior decorator, in that order. Little did I know that I’d become a bit of each! [Much later] I was hired by Benoit Mandelbrot…”
MICHAEL EFRIAM
We visit Israel to talk with ‘Vioxstar’ about his amazing use of Garry’s Mod for a series of epic desert pictures.
G’MOD | PHOTOSHOP
“… the ground here is quite varied, and as an environment guy you start to really pay attention to these variations. [I see] these weird formations and interplay with dirt and rocks, and I note it down, make a picture, think how I’d replicate it in a 3D scene.”
Also….
OUR LIVE WEBINARS!
EDITORIAL
OUR SUMMER MEET UP EVENT
INDEX OF BACK ISSUES
OUR MOON CONTEST!
STEFFEN BRAND
GALLERY
IMAGINARIUM
Part of our interview with Armando Savoia
See the full interview in issue 39

DAL: Armando, welcome to the in-depth interview at our free Digital Art Live magazine. Thanks you very much for agreeing to the interview. We appreciate that you’re currently very busy, working on developing concepts and painting illustrations for major movies.

AS: Thank you for offering me this opportunity.

DAL: Let’s start by asking you how you first became aware of your creative talent, and then how and where you trained.

AS: I think my first ‘talent scout’ was actually my mother. I wasn’t very good at school, so when the time for high school came, she said: because of my temper, I might be an artist!  And she was right. I then went to study at the “Liceo Artistico” which is in the center of Rome — the capital of Italy — and at that institution… that was when I first realized that I had some talent. After that, I was formally trained further in art at the “Accademia delle Belle Arti”, with a ‘major’ in the craft of Scenography. After all these the studies, I soon started working professionally, first for the stage and theatre, then with television commercials and finally in the Art departments of different film productions for the big screen.

DAL: Was there anyone else who especially encouraged your talent, in those early days?

AS: My teachers encouraged me to study, and my family supported me. And my motivation made the difference on the rest.

DAL: Excellent. So you have not always been a digital artist, and began in traditional media?

AS: Yes, as I said, I was trained and started working with traditional media. It as traditional art in those days. Which means that, yes, I am a self-trained digital artist.

DAL: What was your first software, and what were the problems you overcame with it?

AS: My first software was 3D Studio Max in version 3, which I studied from a big paper manual. Can you believe it?

DAL: Oh, yes, I can believe it. Those big paper manuals were quite the fashion at one time. Now it’s all YouTube videos and webinars. But I remember in the 1990s, going into a ‘remaindered’ bookshop — where they would sell off the end chunks of the print-runs of books that were just not selling. And there was a whole wall, about 50 foot long, floor to ceiling, with those kind of ‘software bible’ books at a £2 each.

AS: Yes, now, with all the schools and online tutorials and webinars available, it is way easier to learn to use the software tools. Unfortunately, this was not the case back then, and thus I had to face problems ‘one at a time’ and try to find out the creative solutions all by myself. I really enjoyed this challenge anyway.

 

Filed Under: Magazine Tagged With: Armando Savoia, Deserts, Fractals, Ken Musgrave, Michael Efriam, Mojoworld, Photoshop

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