The Geoshells feature in DAZ Studio creates a second skin – a thin layer over the entire character mesh, a perfect duplication of the figure’s geometry, which provides some valuable benefits for character artwork. For example morphs and weight maps will follow perfectly, avoiding those…
SHADERS : A DAZ Studio Community Workshop on Skin
Skin shaders can really enhance a character and provide a stunning look. But what happens when you need to swap a skin texture to another character? What are the best resources for skin shaders? How can you adapt or edit a shader to fine tune…
Read Digital Art Live Issue 38 : Character Art – Super Skin Tantalising Textures for Chraracter Art with Super Skin!
Welcome to Issue 38! Welcome to our ‘Super Skin’ issue! Get sci-fi artwork, inspiration and in-depth interviews with digital artists for free each month Subscribe now and receive the PDF FREE every month DAVEY ABBO We talk about tools and more, with this leading…
3DAD 041 : Rendering skin materials – Paolo Ciccone interviewed on his Reality Plugin Skin materials, Subsurface scattering and the Reality Plugin
Paolo Ciccone is the creator of the Reality plugin. It’s both for Poser and DAZ Studio and it introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more natural looking renders than previous techniques. Reality uses the LuxRender…