3DAD 044 : Interview on Terragen 4.1 with Oshyan Greene Latest news on Terragen and the Siggraph experience
In this session of the 3D Art Direct podcast, we’re talking to Oshyan Greene, the business manager of Planetside Software, which produces the well-regarded Terragen 4, a great solution for rendering and animating realistic, natural environments. Terragen 4 is used in film, TV, commercials, as…
3DAD 043: Interview with Kim Schneider DAZ Studio Content Creator DAZ Studio Model Creation from Concept to Selling
Kim Schneider, better known as Arki is a 3D modeller and texture creator that has just completed a definitive series of tutorials in association with Digital Art Live called Creating Complex Clothing and available on DAZ3D’s website that takes the student from concept to finished,…
3DAD 042: Into the Unknown — Patrick Gyger Interview – Curator of International Sci-fi Exhibition Barbican at London hosts a major Science Fiction exhibition - stunning art pieces on show
Podcast available on iTunes – click HERE to subscribe Download and listen to podcast 42 http://traffic.libsyn.com/3dartdirect/3DAD_042.mp3 Patrick Gyger is the curator of the major exhibition Into the Unknown: A Journey Through Science Fiction coming to the Barbican — Europe’s largest multi-cultural arts and conference venue located…
3DAD 041 : Rendering skin materials – Paolo Ciccone interviewed on his Reality Plugin Skin materials, Subsurface scattering and the Reality Plugin
Paolo Ciccone is the creator of the Reality plugin. It’s both for Poser and DAZ Studio and it introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more natural looking renders than previous techniques. Reality uses the LuxRender…
3DAD 040 : Chuck Carter illustrator and game designer who helped create the classic Myst talks about his new game Zed Interview with Eagre Games Creative Director Chuck Carter on Zed
Once upon a time Chuck Carter helped create Myst and 26 other video games including the Command and Conquer and Red Alert franchises, Marvel Ultimate Alliance 2, Nox, Pacman World Rally, Kyrandia and many others – Carter worked on TV shows like Babylon5 (as a…
3DAD 039 : Behind the scenes of the Renderosity art community with Tommy Lemon and Tim Haaksma Renderosity Is the online art community for 2D and 3D digital artists, animators, and photographers
This is a special session of the podcast where we go in depth in learning about behind the scenes of Renderosity, one of the most well known digital artist communities and digital products stores on the web. I speak with Tommy Lemon, vice president of…
3DAD 038 : Colonizing Mars – interview with Nicole Willett education director of the Mars Society The human exploration and colonisation of Mars
http://traffic.libsyn.com/3dartdirect/Session38.mp3 In this podcast episode, we’re focussing on the subject of the exploration and colonisation of Mars, which is part of our overall theme for our forthcoming Digital Art Live magazine issue 8. We’ll feature artwork on the colonisation of space . I was very privileged…
3DAD 037 : Terragen 4 – Interview with Oshyan Greene on the latest version of this landscape generator Terragen 4 : Faster, more interactive and easier to use
In this session of the 3D Art Direct podcast we interview Oshyan Greene, the business manager of Planetside Software, which produces the well regarded Terragen 3, a great solution for rendering and animating realistic natural environments. In this session we’re going to talk about the anticipated Terragen…
3DAD 036 : The Reality plugin for DAZ Studio and Poser – Interview with Paolo Ciccone The most advanced Physics Based Rendering system in the market
Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natural looking renders than previous render…
3DAD 035 : The new Poser 11 : new features explained by Poser product manager Charles Taylor from Smith Micro The New Poser 11 : PBR, Superfly, Adaptive Rigging and Faster Workflow
In this session of the 3D Art Direct podcast we welcome to Charles Taylor, product manager for Poser from Smith Micro since April of 2015. Charles has been deeply involved with Poser since 1999 and has assisted with the development team since Poser 6. The…