A VUE Masterclass on Crafting Fantasy Environments by Britta Jacobs

September 21, 2019 @ 8:00 pm - September 22, 2019 @ 9:30 pm BST

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September 21, 2019 @ 8:00 pm BST
September 22, 2019 @ 9:30 pm BST
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Britta Jacobs has created numerous fantasy renders in her Artstation portfolio. The variety of her work is extraordinary – where each of her unique artwork pieces gives you a window into a rich imaginary world created with VUE! For the first time, Britta will reveal her workflow in this live webinar masterclass and provide techniques and tools that can help you create your own abundant fantasy environments.

She will introduce you to Incendia, teaching you how to generate exceptional and inspiring assets. Then she’ll demonstrate how to leverage these fractal objects inside VUE with its native texturing and ecosystem functions.

Dates : Saturday 21st September and Sunday 22nd September

Start time for both sessions : 20:00 BST (London)/15:00 EDT (New York)/12:00 (Los Angeles)

Duration : 1.5 hours for each session

Content across the two sessions

1. Introduction

  • Introduction and masterclass roadmap

2. Creating Unique Fractals in Incendia

  • How to utilise Incendia and its possibilities to create exclusive model assets 
  • Different fractals and editor
  • Optimal fractal render settings
  • Saving the object and fractal formula for creating variations

3. Migrating assets from Incendia and texturing in VUE


  • Import the asset into VUE
  • Resizing and positioning
  • Adding primitives to alter the fractal’s appearance
  • Best texturing tips in VUE – material matters!

4. Finding the theme around the fractal in VUE

  • Explore the possibilities of texturing and ecosystem options with the fractal asset in VUE
  • Depending on the material and your imagination you can find different stories!

5. Choosing the Point of View

  • When the theme has been set, the POV is chosen to enhance the story.
  • Camera position and render format

6. Creating the environment in VUE

  • Setup of the environment and the materials
  • Use of terrains and planes.

7. Plants, water and other objects

  • Adding native VUE plant objects or other fractal plants
  • Adding human or animal characters
  • Adding water and other objects into the scene.

8. Setting the mood in VUE

  • Finding the appropriate atmosphere settings in VUE to give the scene the final mood.
  • Atmosphere settings, use of planets and where to find other planet materials.

9. Rendering

  • Render settings, render setup and possibilities of post-render corrections

10. Post work for enhancement

  • Use of post-work to make the render even more appealing
  • Enhancing the colors.
  • Use of vignettes.

Class Materials Included

  • Case study VUE scene packs
  • High resolution rendered artwork of the case studies

About Britta Jacobs

Since my early childhood I’ve worked with clay and I liked to draw, sometimes even on paper napkins with a ballpen, when nothing else was around and something caught my eye. Photography was also one of my interests and I have made tons of slides and later digital pictures of places I have visited, around the house, on the road to work or while travelling.

When computers came into my life in the beginning of the 80s, a whole new world opened up to me, which became even broader when digital photography arrived. But it wasn’t until 2002 when digital art arrived in my life. I have been a fan of fantasy art since my youth and always wanted to be able to do something like that. I started with Vue d’esprit 4 and fell in love. Shortly after, I got myself into Poser, too, so I could add some people or animals to my renders. After a very short time venturing into this new realm, I had to pause again due to the care for my parents taking most of my time. I restarted my adventure with digital art in December 2008 and kept on going since then.