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January 2020

Mandelbulb 3D : The Complete Guide to Forging Infinite 3D Worlds

Saturday January 18 @ 8:00 pm - Saturday February 15 @ 9:30 pm GMT

Mandelbulb 3D software provides an incredible portal into creating and exploring 3D fractal worlds. These worlds are recursive - having an infinite level of detail, having complexity and often have an organic look to them as a result. However Mandelbulb 3D has many options and functions, which can seem bewildering to a new user. Most users when first faced with the software, will press buttons and choose fractals at random to try and experiment to get results. In this course,…

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DAZ Studio – The Complete Guide to Iray Indoor Lighting

Sunday January 19 @ 8:00 pm - 9:30 pm GMT

Missed the first session? You can still register and we'll send you the session 1 recording  Do your indoor rendered scenes look like Vicky can’t afford to pay her electric bill? Is your computer tied up for hours trying to get that dungeon render to finish? Is it hard to tell which space marine is which in the firefight in the airlock? The Iray engine is most effective and efficient when more direct light is falling on the surfaces in…

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Visual Narratives Workshop

Sunday January 26 @ 8:00 pm - 9:00 pm GMT

This is a great opportunity to connect, share, learn and be inspired with other digital artists, regardless of the digital art software you have. Connect Creating digital art is a fulfilling, stimulating, frustrating and at the same time isolated process. It’s possible to spend months in front of your PC in the revelry of rendering without meeting another soul that understands what the heck you are doing. Let’s fix that by connecting you to other artists in real time that can…

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February 2020

DAZ Studio FIGHT SCENES : The Vital Creative Guide

Saturday February 1 @ 8:00 pm - 10:30 pm GMT

At some point in character artwork you'll experiment with fight scenes, creating high energy artwork that can be effective in grabbing  the attention of viewers. There's a deluge of DAZ Studio poses, props and scenes to set up a confrontation and a shedload of crucial decisions to design a compelling fight scene, so what's the best approach? If you're developing a visual story, will a confrontation move the story forward and transform your characters? Drew Spence provides a new comprehensive…

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