GIMP for 3D Digital Artists

Sunday March 15 @ 7:00 pm - Sunday March 22 @ 8:30 pm GMT

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Details

Start:
Sunday March 15 @ 7:00 pm GMT
End:
Sunday March 22 @ 8:30 pm GMT
Cost:
$55
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You’ll Learn

  • A comprehensive understanding of GIMP
  • Installing and setup of GIMP
  • Essential image manipulation actions
  • Colour and light adjustments
  • Enhancing and blurring images
  • Resizing and selections
  • Transformations
  • Special effects
  • Fixing 3D render artefacts and poke throughs
  • Manipulating text
  • Masks
  • Styles
  • Working with alpha – use of transparency
  • Mixed media
  • Managing and altering maps

Two Session Course Includes

  • Two x 1.5 hour webinar sessions and HD recordings
  • Class materials

Who is this Course for?

  • Digital artists who are looking to learn a new cost effective post working tool
  • 3D artists who want an introduction to GIMP
  • Photoshop owners interested to know equivalent operations in GIMP

Requirements

  • DAZ Studio
  • GIMP
  • Tablet (optional)

Session 1 – Introduction and Foundation Actions for 3D Artists

Date : Sunday the 15th of March

Time : 19:00 GMT (London) / 12:00 PDT (Los Angeles) / 15:00 EDT (New York)

Introduction

  • Overview of course
  • Downloading and installing
  • Versions of GIMP
  • About addons and plugins
  • Opening, saving and exporting
  • Toolbox
  • Layers
  • Undo!

Basic image manipulation in GIMP

Essential Actions in GIMP for 3D Digital Artists

  • Open render image
  • Change view – zoom
  • Change size – dpi etc
  • Duplicate layers

Colour and light adjustments

  • Gamma correction – contrast adjustment – value adjustment
  • Saturation – desaturation – oversaturation
  • Colour adjustment – colourtemperature adjustment

Enhance and Blur

  • Noise reduction
  • Sharpen
  • Three blur actions

Resize and selection

  • Crop to content – crop to selection (image and layer)
  • Selection tools
  • Create new from clipboard
Using GIMP for visual narrative layout

Session 2 – Intermediate and Complex Actions

(Bullet points)

Date : Sunday the 22nd of March

Time : 19:00 GMT (London) / 12:00 PDT (Los Angeles) / 15:00 EDT (New York)

Intermediate Actions:

Transformations

  • Size x-y linked and unlinked
  • Mirror – horizontally -vertically 180° turn
  • Rotate – tilting – perspective

Effects

  • Soft glow
  • Lens flare
  • Brighten up selective parts
  • Special effects : sun sparkles, star flashes and fairy dust

Fixing things

  • Poke through – colour over, copy paste selection and smear

Adding text

  • All about the text tool
  • Font – size – fat – cursive
  • Alignment – line distance
  • Colour – selection – alterations

Complex alteration

  • Creating masks
  • Example camera view (with special effect video degradation
  • Example speech balloons (stroke selection)
  • Vignettes and other games with gradients

Stylisations

  • Black and white – lines
  • Colour to alpha (using the alpha layer, applications for stylisation)
  • Fun with filters
  • Reunite the layers
  • Select by colour

Mixed Media

  • 3d and photos

Creating and changing maps for DAZ Studio (from simple to complex)

  • Clouds and atmospheric effects (for simple planes)
  • Noise maps
  • Bump and displacement from existing maps
  • Preparing LIE maps
  • Alter existing maps

About the Presenter : Annette Stenzelle (Linwelly)

My name is Annette Stenzel though I’m better know as Linwelly, I live with my husband, two children and two rabbits in Germany near Cologne.
After a journey through diverse art forms such as drawing, watercolour, calligraphy, photography and even sewing medieval costumes, I discovered DAZ Studio in December 2014 and it quickly became my favourite creative tool. One year later I joined the DAZ forums Community Volunteers to return some of the kind help that I received, which I still receive whenever I ask!

With a great love for fairy-tale and medieval fantasy I delved deep into the possibilities of the DS program. Telling a story with my images was always a major interest, which later turned into telling stories with sequential art. My focus has turned more from fantasy art to sci-fi. Creating images of places around the world has been another challenge I enjoy very much.

Since February 2017 I have published my comic Taiduo online through the Webtoon hosting platform, with a new episode every other week.
Included in my CGI toolbox is Gimp for post-work, which has become more important over time. Now I enjoy combining different artistic forms to make illustrations for comics, character design and book covers.