Hexagon Treats: 12 High Value Modeling Tips and Tricks

October 29, 2017 @ 8:00 pm - 9:30 pm UTC+0

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Who's Attending

8 people are attending Hexagon Treats: 12 High Value Modeling Tips and Tricks

  • Rob Rushing
  • B Moser
  • Gregg Britton
  • John Cawley III
  • Birgit Kohls
  • Nancy Griffin
  • Trevor Hancock
  • Jeremy Tarrier


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Hexagon Tricks and Treats Webinar Event Details
Hexagon Tricks and Treats Webinar Event Details includes HD recording
$ 45.00


October 29, 2017
8:00 pm - 9:30 pm UTC+0
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Sunday October 29th

Can’t make the live webinar? Register and we’ll send you the HD quality recording

20:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York)

In your modeling workflow, you’re going to want to include as many shortcuts and time saving tricks as possible. Use symmetry to halve the amount of modeling you do; but when is best to do that how how? Use instancing to build complexity from simplicity; Arki takes you through how to do this in detail. In this special Halloween modeling event, Arki shares twelve high value “treats” to speed up your workflow and get more done for your modeling in Hexagon.

Hexagon Treats

In this high value tips and tricks modeling webinar we’ll cover these items using one or more examples….

1. Modeling Treats:
– Symmetrical Modeling as Timesaver
– How to weld Symmetries
– Instancing objects
– Copy on support function
– Soft brush settings and their benefits
2. Hierarchy Management Treats:
– Why to name objects with clear names
– The Benefits of Grouping
– Managing your Object Hierarchy
3. Material Management Treats:
– Setting Material Names
– Unclutter your Material List
4. Selection and Picks Treats:
– How to quickly select the Faces you want
– Quickly find N-gons, Tris and Co

Presented by Kim Schneider

Kim Schneider

Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.

Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.

Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She’s since been now hard at work at creating content for DAZ Studio.

She delves into other packages occasionally including Photoshop, Quixel, ZBrush, Hexagon, UV Mapper Pro and UV Layout in her workflow.