Further Into the Distance : City Ecosystem Building with VUE, DAZ Studio and Photoshop

Saturday October 20 @ 8:00 pm - Sunday October 21 @ 10:00 pm BST

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Start:
Saturday October 20 @ 8:00 pm
End:
Sunday October 21 @ 10:00 pm
Cost:
Free
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Who's Attending

327 people are attending Further Into the Distance : City Ecosystem Building with VUE, DAZ Studio and Photoshop

  • Donna Dalessio
  • Giampaolo Luparia
  • Eduardo Argento
  • Bernie Stafford
  • Birgit Kohls
  • John-Paul Clifton
  • Michael Fleming
  • Slater Lewis
  • Georges Litvine
  • Oliver Kempf
  • Charles Steell
  • Bob Keck
  • Lee Snyder
  • Peter von Stackelberg
  • Gabriel Tambunga
  • Wade Townsend
  • Lee Porter
  • Josef Kanera
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  • Achim Seitz
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  • Andrea Stevens
  • Craig Farham
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  • Hervé SCHNEIDER
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  • Alberto Collado
  • Alain Freiburghaus
  • ricky farrell
  • Don Kingman
  • Nils Meier
  • Jim Eppes
  • Philippe Schirru
  • Niko Bidoli
  • Philippe Bourin
  • Tino Liebchen
  • Katherine Bean
  • Andres Rosa
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  • Nathan Donnelson
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Learn how to manage and post-work a city ecosystem with VUE

with Chris Hecker (Tigaer)

FREE two set webinar

  • Want to learn how to create a city ecosystem?
  • Want to learn some top tips for rendering a complex scene?
  • Want the chance to get expert advice for outstanding postwork and layer handling with Photshop?

Tools used: Vue, DAZ Studio, Photoshop

VUE: Work with heightfields, models, materials, ecosystems, render for post-work. Rendering recommendations.

DAZ: Efficiently export assets for importing into VUE.

Photoshop: Explore quick post-work options and exploit hidden detail in your render

Session 1 : Saturday 20th of October 20:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York)

A review of the main creative learning points from the previous “Into the Distance” webinars.

A tour of the sci-fi city from different perspectives to give an overview.

Fleshing out the city ecosystem with adding more trees by using masks.

How to render a complex scene properly including the recommended settings step by step.

Top tips explained in this session

  • Considering scene file sizes
  • Overcoming difficulties when handling DAZ Studio texture material during an export.
  • The new obj import dialog in the latest Vue version.
  • How to deal with chaos in a city ecosystem.  Tweaking building placement.
  • How to activate certain displays for separate wireframe or smooth shaded models.
  • Controlling cameras in a scene : fix a camera setting that caused our camera to always adjust height to underlying objects.
  • Manual resume render data saving.
  • Cloud modulation in VUE.
  • How to create photoshop brushes from renders

Session 2 : Sunday 21st of October 20:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York)

Organising files and folders for a large scene and Photoshop large scenes masterclass

Top tips explained in this session

  • How to load the layers into Photoshop and maintain order in the file setup
  • How to use the multipass layers to push detail
  • How to fix errors that didn’t render perfectly fine
  • Adding textures to the landscape for more realistic variation
  • Overpainting areas to add detail
  • Tree tool in Photoshop
  • Visual effects (depth of field for example) and colour tuning

Now with the scene pretty much done we could use an extra element to make it look more exciting. So we add a ship/speeder in Vue and do an area render for it. Then we look at how to quickly get it into our Photoshop scene.

At last we take a look with Lightroom and what we can do to finalize the overall look of the picture.

Have you seen our VUE Super Bundle?

6.5 hours of tutorials on creating VUE detailed scenes by Chris Hecker

About the Presenter Chris Hecker

Christian Hecker is a dedicated digital artist who uses VUE and Photoshop. He has formed a recurring theme through his portfolio of depicting futuristic large-scale cities and this, really, is a natural response, perhaps from growing up in the environment of the industrial landscape of East Germany, as well as being awed by the production paintings of the sci-fi movies that we all love.

With his reputation and specialism in detailed scene making, his work has been released as part of the renowned Luminarium’s artpack. The Luminarium is a society at Deviant Art and is a renowned international group geared to pursue originality and creativity.

Website |   http://www.tigaer-design.com
Facebook |   https://www.facebook.com/tigaerdesign
Artstation |   http://www.artstation/artist/tigaer
Deviantart |   http://tigaer.deviantart.com
CGSociety |   http://tigaer.cgsociety.org