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How to Create a New Custom DAZ Studio Creature

February 24, 2018 @ 8:00 pm - February 25, 2018 @ 9:30 pm UTC+0
$39 – $75
  • « Community Webinar
  • 20 Powerful Postwork Procedures with PD Howler »

Have you ever wished to create a unique and customised creature for DAZ Studio?

We’ll teach you how….

Create a NEW creature : fully rigged and prepped from scratch!

Two Webinar Set to be held on 24th and 25th February

This new masterclass from SickleYield teaches you all the steps of creating a custom creature for DAZ Studio – from a new bone structure through to completion with full texturing.

A professional workflow is shown from start to finish, dealing with the specific steps and allowing for Q & A along the way. She’ll show modelling in Blender with the project of building a Gecko lizard.

Class Content (covered in two webinars)

SickleYield will use the Gestalt workflow of modelling: –

  • Creating good bends
  • Use of shape keys and geometry replacement.
  • UV mapping
  • Figure Setup
  • Rigging
  • Tweaking maps
  • Making JCMs
  • Eyelid pose controls
  • Texturing

Premium Registration Includes:-

  • Entrance to both webinars
  • Bonus video talking about meshing, UV mapping, materials, and vertex group assignment in Blender
  • Indexed MP4 download files of the recording of both webinars. The indexed videos allow you to jump to key learning points easily.

Standard Registration Includes:-

  • Entrance to webinars
  • Streamed recording only.

SESSION 1: The Rig (Blender and Daz Studio)

Saturday Feb 24th – 20:00 GMT (London)/12:00 PST (Los Angeles)/15:00 EST (New York)

Session is to last between 1.5 and 2 hours.

-Bonus video: box-modeling and setting up a figure for rigging in Blender with UV maps and Materials
-Intro with brief discussion of bonus video content
-Setting up a directory for your product to aid saving and distribution
-Export to Daz Studio via obj format
-Importing an obj to the Figure Setup tab
-Setting up a hierarchy and rotations in Figure Setup tab
-Assigning weight maps
-Tweaking weight maps joint by joint with the Weight Map Brush
-Creating basic joint-controlled morphs
-Creating advanced joint-controlled morphs that transition between values or affect multiple bends
-Creating pose controls for facial features and the tail
-Creating morphs for different character features
-Saving correctly

SESSION 2: The Textures (The GIMP, Zbrush and Substance Painter)

Sunday Feb 25th – 20:00 GMT (London)/12:00 PST (Los Angeles)/15:00 EST (New York)

Session is to last between 1.5 and 2 hours.

-Creating a “dev” directory for your WIP textures
-Finding legal texture sources
-Creating brushes from photos for Zbrush and Substance Painter use
-Prepping the mesh for texturing
-Creating the high rez portion of the normal map in Zbrush
-Importing your mesh to Substance Painter
-Importing Zbrush’s normal maps to Substance Painter
-Painting a texture in Substance Painter with an updated normal map
-Using different brushes to get different looks on different body areas
-Exporting textures from Substance Painter
-Setting up shaders for different body material areas in the Surfaces Tab
-Saving materials and saving your figure with textures
-Creating additional diffuse texture colors and patterns in the GIMP from those painted in Substance Painter

About SickleYield

SickleYield lives in the Western USA and has been making 3d content since around 2009.  She started out with Victoria 4 in Poser 6 and gradually switched over to a dual workflow, then to just Daz Studio after the Figure Setup Tools became available.

She has sold at Renderosity since 2010 and Daz3d since 2012.

SickleYield started out with only Blender and the GIMP and gradually added 3d Coat, then Zbrush, then Marvelous Designer, and recently Substance Painter and RealFlow.

Almost from the beginning SickleYield offered free tutorials on her deviantart blog, and in 2015 she began offering free video tutorials on her YouTube channel.  She is strongly committed to community education and to sharing information with budding artists as they find their way through the difficult process of learning to make marketable content.  It is her firm belief that competition make us stronger and that an artistic community stagnates without an influx of new ideas.

In her spare time SickleYield loves RPG gaming, with the Elder Scrolls, Bioshock and recent Fallout games being favorites, and she also enjoys Pokemon Go, sipping diet soda in front of genre movies and being climbed all over by a pair of very rambunctious cats.  Her desk is always covered with toys and action figures and her work computers are normally supervised by a large plastic shark.
See SickleYield’s DAZ Store
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Details

Start:
February 24, 2018 @ 8:00 pm UTC+0
End:
February 25, 2018 @ 9:30 pm UTC+0
Cost:
$39 – $75
Event Categories:
Blender, DAZ Studio, Modeling, Rigging, Texturing, UV Mapping
Event Tags:
Creature, Custom Character, DAZ Studio, Modeling, Rigging, SickleYield, Texturing, UV mapping
  • « Community Webinar
  • 20 Powerful Postwork Procedures with PD Howler »

Tagged With: Creature, Custom Character, DAZ Studio, Modeling, Rigging, SickleYield, Texturing, UV mapping

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