DAZ Studio Mastery Scene Setting : Underwater, Overwater and Atmospheres

Saturday May 2 @ 8:00 pm - Saturday May 16 @ 9:30 pm BST

Loading Events

« Back to All Events

Tickets

The numbers below include tickets for this event already in your cart. Clicking "Get Tickets" will allow you to edit any existing attendee information as well as change ticket quantities.
Tickets are no longer available

Details

Start:
Saturday May 2 @ 8:00 pm BST
End:
Saturday May 16 @ 9:30 pm BST
Cost:
Free – $75
Event Categories:
, ,
Event Tags:
, , , , , ,

Building scenes involving water introduces a unique set of hurdles to overcome for the 3D artist. Water can affect the lighting , mood and the look of materials in your scene and it’s vital to understand how you can adjust the characters, props, materials and colors to ensure the resulting render will work and that the realism will shine!

Ensuring that the “physics” or effects of water are represented in a scene such as bubbles, foam, splashes, ripples, whirlpools, waves and wakes can also take some doing, but with the right resources (we’ll look at a selection of some of the best) and postwork tips, all of these challenges can be conquered.

For this three part DAZ Studio course, Tiffanie Gray helps you master THREE types of scene; underwater, overwater and atmospheres that include water elements.

The full course ticket includes on-line exercises to reinforce your learning, as part of the Digital Art Live learning framework.

You’ll Learn

• An advance level of understanding of the properties of water in 3D/2D art
• Choosing Realistic colors vs Fantasy Colors for scenes
• How to alter your “Out of the Box” environment to achieve more realistic scenes
• Color and light adjustments
• Adding props to enhance your scenes
• Advanced study of how hair, skin, clothes and objects react with water
• Posing characters: falling, diving, swimming, floating and action scenes
• How to simulate particles, bubbles, special effects and DOF underwater
• How to simulate wakes, foam and collision above water
• How water and other liquids react in puddles and cups
• How to create and use geoshells, LIE and Decals on skin and items
• Comparison of Iray vs 3Delight for water and lights
• How to create your own environments and light effects with primitives and textures
• How to create your own textures in 2d programs
• Suggestions for post work in 2d programs
• Considerations for Split waterline Scenes (part above, part below)
• How to create your own environments to simulate rain, snow, steam, mist and fog
• How to create lightning and other atmospheric special effects

Three Session Course Includes

• Three x 1.5 hour webinar sessions and HD recordings
• Class materials

Who is this Course for?

• Digital artists who are looking to learn to master water effects in 3d and 2d.

Requirements

• DAZ Studio
• 2d art program for creating textures (Photoshop/GIMP)

Slider

Session 1 – Mastery Scene Setting : Underwater (already broadcast)

Date : Saturday 2nd May
Time : 20:00 BST (LONDON)/12:00 PDT (LOS ANGELES)/15:00 EDT (NEW YORK)

• An advance level of understanding of the properties of water in 3D/2D art
• Choosing Realistic colors vs Fantasy Colors for scenes
• How alter your “Out of the Box”environment to achieve more realistic scenes
• Color and light adjustments
• Adding props to enhance your scenes
• Advanced study of how hair, skin, clothes and objects react when submerged
• Posing characters, falling vs diving vs swimming or floating and action scenes
• How to simulate particles, bubbles, special effects and DOF underwater
• Comparison of Iray vs 3Delight for water and lights
• How to create your own environments and light effects with primitives and textures
• How to create your own textures in 2d programs
• Suggestions for post work in 2d programs
• Considerations for Split waterline Scenes (part above, part below)

Session 2 – Mastery Scene Setting : Above Water

Date : Saturday 9th May
Time : 20:00 BST (LONDON)/12:00 PDT (LOS ANGELES)/15:00 EDT (NEW YORK)

• An advance level of understanding of the properties of surface water in 3D/2D art
• Choosing appropriate colors for scenes
• How alter your “Out of the Box” environment to achieve scene goals
• Color and light adjustments
• Adding props to enhance your scenes
• Advanced study of how hair, skin, clothes and objects react and appear wet out of the water
• How to simulate wakes, foam and edge collision above water
• How water and other liquids react in puddles and cups
• How to create and use geoshells, LIE and Decals on skin and items
• How to create your own environments and light effects with primitives and textures
• How to create your own textures in 2d programs
• Suggestions for post work in 2d programs

Session 3 – Mastery Scene Setting : Atmosphere

Date : Saturday 16th May
Time : 20:00 BST (LONDON)/12:00 PDT (LOS ANGELES)/15:00 EDT (NEW YORK)

• Using Atmospherics to enhance mood in an image
• Choosing Realistic colors vs Fantasy Colors for scenes
• How alter your “Out of the Box” environment to achieve more realistic scenes
• Color and light adjustments
• Adding props to enhance your scenes
• Volumetric lights and effects
• How to create lightning and other atmospheric special effects
• Comparison of Iray vs 3Delight for Atmosphere and lights
• How to create your own environments to simulate rain, snow, steam, dust, smoke, mist and fog
• How to create your own textures in 2d programs
• Suggestions for post work in 2d programs

Credits for Poster Art

Artwork by Tiffanie Gray

Aguja environment as shown on event poster created by Kim Schneider (Arki) and Jay Marsh

About Tiffanie Gray

Tiffanie is known as Dakorillon and Immortal Moments Art to the art world on the web. She has been selling at Renderosity and HiveWire3D since 2016. She has been using PD Howler (known as Project Dogwaffle), since version 1.1a in 2001. She originally started using PD Howler since it’s a natural fit for artists that have a traditional background – and so began learning it with glee! She now uses Howler for nearly everything to do with digital art and content creation. Since 3D artwork is becoming an indispensable tool in her box of tricks, she is happy that Howler still works so well with these new tools.

All of her art experience is self taught, she read books or took small workshops to learn traditional art. Howler, then Daz Studio, Poser, Hexagon and other art programs she has added were by the the same method. She primarily focuses on fantasy and science fiction, but also creates still lifes, landscapes and portraits. She also uses her images in book cover designs and web design.

ImmortalMomentsArts.com