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PD Howler 2023 Deep-Dive Course
April 15, 2023 @ 7:00 pm – 8:30 pm BST
Are you a 2D or 3D digital artist who wants to benefit from a cost effective and fast digital artist toolkit that offers a mass array of tools in digital painting, 3D terrain generation, animation and video editing?
In this course Philip Staiger, the co-creator of PD Howler and Tiffanie Gray are teaching a deep dive course on this extraordinary software.
Howler provides a neat and affordable package with aspects that go above other painting software.
We are going to provide a deep-dive course on PD Howler so that you can…
- Discover a wide spectrum of hidden tools for the 2D and 3D digital artist.
- Learn digital painting and master the entire set of paint tools in Howler.
- Create 3D terrains and learn how to generate fly-through animations.
- Take advantage of all the brush types : Foliage, animation, 3D, video brushes and many more….
- Learn how to use 3D content from other applications, such as from DAZ Studio and Blender.
- Make use of all the video editing tools
The course will be led by Philip Staiger and Tiffanie Gray
Or buy a premium ticket for this session only
Curriculum
Week 1 : 2D : Foundation and Image/photo editing
(Session led by Tiffanie)
- – What makes PD Howler stand out from other painting software?
- – The PD Howler UI
- – How to clean up/add items to AI generated images and photos
- – How to use layers in Howler
- – How to add rim-lights, shadows and other effects
- – Converting ABR brushes and use of PNG brushes in Howler
- – Using jpgs or pngs to add texture and special effects (dust/dirt/rain/snow/glowing neon/flames)
Week 2 : 2D : Advanced Painting including animated/dynamic brushes
(Session led by Tiffanie)
- – In depth study on landscape painting
- – Overview of Brushes and Adjustments
- – Selecting the best brushes for each job
- – Creating the background layer : day/night, seasons, clouds, stars, water
- – Creating the upper horizon layer : mountains, tree-lines, buildings, ruins
- – Mid horizon layer : water reflections, hills, trees
- – Low horizon layer : trees, bushes, hill and focal points
- – Foreground layer : flowers, grasses, rocks and branches
- – Overview of Particles
- – Postwork
Week 3 : 3D
(Session led by Philip)
- – 3D filters in PD Howler
- – 3D Designer : turning images in 3D landscapes
- – All about Puppyray – Howler’s ray tracing render engine
- – OBJ loader
- – Creating skies in Howler
- – For game development: Fantastic Spritesheets, and where to find them
Week 4 : Animation Masterclass
(Session led by Philip)
- – Creating animations from scratch
- – Putting it all together with various elements and layers
- – Compositing on greenscreen
- – Motion estimated interpolation
- – Animated brushes and the brush keyframer
- – Stabilizing a short video
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