Welcome to Arki’s Wardrobe Studio!
How to create Long dresses, Multi-layered and Long Sleeved outfits in DAZ Studio
Package includes the live webinar events, Q&A sessions, HD Recordings
The course has commenced, but purchase now and we’ll send you the HD recordings of the missed sessions to catch up!
(all sessions registration only)
NEXT SESSION : PART 4 FBMs and JCMs
Creating complex outfits in DAZ Studio requires extra levels of knowledge and experience. It isn’t easy to find a “How to” guide on creating good quality long dresses, full length skirts, long sleeved or multi-layered outfits. So we have decided to dedicate a five part series on how to create these types of outfits in detail and show you in step by step fashion in a new five part webinar series. In addition there’s tuition on creating matching jewellery to fit the style of these garments.
We take you right the way through from early design considerations, polygon/box modelling, overcoming UV mapping headaches, mastering the rigging, fixing weightmap issues, successfully using joint control morphs and texturing.
Required: DAZ Studio 4.9 Pro and Hexagon for modelling.
It’s presented by Arki (Kim Schneider) who has been a long term vendor of complex garments at the DAZ 3D store and previously at Runtime DNA.
Session 1 : “Make your Dream Outfit Come True”
- In the Beginning there was …, Part 1: Creating the rough shape
- Refining the Shape, Part 1: Refining the outfit shape/dividing separate pieces
- In the Beginning there was …, Part 2: Creating the rough shape of the jewelry
- Refining the Shape, Part 2: Refining the shapes of the jewelry
- Master Secret: A hint on how to build a dummy/low poly outfit template library as a timesaver for future projects
Session 2 : “Tame the Beast – Groundwork for Texturing”
- The usual Suspects: Tris, n-gons and their associated problems
- Material Zones a la Model: What are they and what can they do for you?
- Four modes of mapping: Planar, box, cylindrical and spherical projection as examples for simple UV mapping models in UV Mapper Pro
- Flattening for Winners: How UV Layout can work miracles on distortion free UV maps.
- Master Secret: How material zones can help you with your UV maps
Session 3 : “From Solid to Articulated” : RIGGING MAGIC
- Rigging Magic: How to rig simple skintight models with a snap
- Rigging Mastery: Smoothing and fixing weightmap issues
- Rigging Acrobatics: Rigging a challenging outfit with extra bones and groups
- Rigging Veteran: How templates can shorten your workflow
- Master Secret: Short introduction to rigging templates and their possibilities
Session 4 : “How to add Quirks and Moves”
When :Saturday April 1st 20:00 BST
- Adding the Final Touch: How to create FBMs
- A Small Excursion: Talking about Weightmaps, Bones and Groups in DS
- Tame your Bends: Adding JCMs to make your outfit respond to movement realistically
- Joint Morph and Movement: Creating ERC in DS
- Master Secret: How to create a seamless morph over multiple parts in ZBrush
Session 5 : “Adding that Splash of Colour”
When :Saturday April 15th 20:00 BST
- Doing the Chores: Preparing a model for texturing
- Pixel Nudging and Taming: 2D texturing in an image manipulation application
- Dancing with Pixels: Preparing your 3D model for projection paint texturing
- Smooth and Seamless: Eliminate texture seams in a 3d application vs texture seam hunting in a 2d app
- Master Secret: Basic texturing tips: how to use your own resources to create simple materials or even tiling patterns
Presented by Kim Schneider
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.
Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.
Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She’s since been now hard at work at creating content for DAZ Studio.
She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.