Are you Ready for the Content Creation Journey?
Modeling clothing the smart way for easier UV mapping, rigging and texturing
Registration for Webinar Includes HD Webinar Recording
“Are you ready to embark on a new, exciting journey?
Let me be your travel agent on your way to your first (or second, or umpteenth) 3D product!”
Presented by Esha
“In this webinar series I’ll take you through the various stages of the creation process, from planning your project over modelling and UVmapping to rigging, morphing, texturing, rendering and packing up. We will cover each “leg” of this journey in detail and you’ll get lots of useful information, tips and tricks. I’ll show you various methods and workflows and discuss the pros and cons of each so you can make informed choices for your own personal workflow.
I’m covering the creation process using an upcoming product as an example. I’ll show you how to create a suitcase and a duffel bag as rigged and morphing props and a complete outfit consisting of pants, shirt, shoes and earrings. On each item I’ll demonstrate a different approach, method or workflow. You can work along with this course and in the end you’ll have a finished product you can submit. I’ll explain my choices and decisions in detail so you can apply these basics to your work even if you’re creating completely different objects and clothes.
Are you ready? Let’s go!”
We’re continuing our journey towards our finished product. In this “leg” of our itinerary we’ll look at different methods for creating clothing, using both Marvelous Designer and traditional box modelling.
When you’re on a long journey you can run into difficulties. Delayed flights, missed connections… But with a little foresight you can avoid many problems. We’ll discuss how to model our clothes in a way that will make our lives much easier later on when we get to UVmapping, rigging and texturing.
Date and Time : Sunday 31st July 20:00 BST London/12:00 PDT Los Angeles/15:00 EDT New York
Duration : 1.5-2 hours
Module 2: “The Journey Continues” – Modeling Clothing
- What to consider when creating clothing in MD: keeping in mind UVmapping, rigging and texturing
- Shirt: Marvelous Designer
- Pants: Marvelous Designer & Wings3D
- Shoes: Marvelous Designer & Wings3D
- To retopo or not to retopo
- Refining the finished clothing items in a modeling program
Presenter : Esha
Esha lives in Austria and has been creating 3D products for nearly 12 years.
She has created content for Smith Micro and Daz and is an active vendor at daz3d.com.
When Daz released the Developer Tools for Daz Studio in 2008 she integrated them into her workflow and has been working with Daz Studio, alongside Poser, ever since. In recent years she has been focusing on DS for product development.
Esha’s favourite tools include Daz Studio, Poser, ZBrush, Wings3D, Xfrog, Marvelous Designer, UVLayout and Photoshop. In all of these she is a self-taught artist, basing her skills on years of experience and numerous online tutorials.
She fully understands the difficulties of moving from Poser to Daz Studio, having made that journey herself, and enjoys passing on her Studio know-how to new users.
Esha also has several years of experience in teaching adults. She firmly believes that the best way to learn is to actively do something yourself, so she favours a hands-on approach in teaching.
Knowing only too well how tiresome it is to gather scraps of information all over the web she wants to provide comprehensive webinars that really offer solid information. Moving from the basics to advanced procedures she takes care to make sure that her audience will be able to follow her courses smoothly.
In her spare time Esha loves listening to classical music, baking muffins and collecting cat photos.