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Sculpt of Thrones : How to use ZBrush to create fan art
October 3, 2015 @ 8:00 pm - 9:30 pm UTC+0$25.00
In this live webinar session, John Haverkamp provides live sculpting of the character Tywin Lannister from the Game of Thrones!
You will learn:-
- The importance of strong proportional and anatomy knowledge so the photo reference doesn’t mislead.
- “Reading” the reference correctly to get essential particulars of the features; starting from broad to narrow.
- Using a reference to inform details like wrinkles and skin pores.
- The sculpt technique with the paintover process
- Adding and Subtracting: standard brush, clay build-up brush and dam standard brush.
- Smoothing and trimming: smooth brush, trim dynamic brush and trim curve brush
- Use of the move brush, move topological brush and snake hook brush.
Fan art is an incredibly useful tool for channelling inspiration and motivation into a real project that can get your work noticed. After all, the most useful inspiration is that which is acted upon, rather then left in the back of our minds.
Creating fan art can generate understanding of design and techniques during the process, which may not have otherwise been learned.
We have also reserved some time for you!
We’d very much like to involve you in this event and see any fan artwork that you may have created and what you learned from your own fan-art based projects.
After booking the event use the Contact page to request talking about your artwork at the event.
Date and Duration
Date : Saturday the 3rd of October
Start Time: 20:00 BST (London)/12:00 PDT (Los Angeles)/15:00 EDT (New York)
Duration: 1.5 hours
Basic familiarity of ZBrush
About John Haverkamp
John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.
Digitally, John got sucked into cyberspace and the arcane mysteries of 3D studio max. The perfect software match for John was Zbrush discovered six years ago. Now he teaches digital arts part time, and constantly endeavours to improve his craft as a digital-sculptor and visualizer through personal work, illustration and indie game projects.