Loading Events

« All Events

  • This event has passed.

Scene Power Building : How to Easily Build Content-Rich DAZ Studio Scenes

September 18, 2022 @ 7:00 pm - 8:30 pm BST
Free – $124

It can be a cumbersome process to build a content rich scene in DAZ Studio. If you are choosing and setting up dozens of similar models to fill a scene, it can be slow work. Imagine if you could quickly prototype scenes with random models and you could control the probability of how each model would be used!

Totte Alm (Code66) regularly produces super useful scripts for DAZ Studio; he has built two scripting tools than can do all the heavy lifting of creating these kinds of scenes; “Traffic Patterns Script” (includes prop collection) and “FlockIt“. Both can be used for populating your sets quickly, but there are important steps to take with the scene set up when using these scripts. It’s good to know that Traffic Patterns can be used for any kind of population, not just vehicles. Since “FlockIt” uses instances, it can generate complex, almost particle-like object groups for scenes.

In this webinar, Code66 will show you the best ways to utilise these scripts, the difference between them and show multiple scene set-up ideas that will open up your imagination when using these tools. Time permitting we will look at Totte’s related scripts that provide similar functions, such as “Crate Factory”, “Hedge Maker” or “Stack’Em”.

Imagine creating:-

  • A busy London street scene in the 1800s with horses and carriages
  • A sci-fi city with streams of speeder-filled air traffic (think Coruscant)
  • A fast generated sci-fi city built with Stonemason’s Greeble City Blocks
  • A harbour strewn with a wide variety of yachts and boats

Webinar Date and Time

Date : Sunday 18th September

Time : 19:00 GMT (London) / 11:00 PDT (Los Angeles) / 14:00 EDT (New York)

Duration : 1.5 hours

slide1
previous arrow
next arrow

Free Ticket

  • Entry to the introductory session only (30 minutes)

Premium Ticket

  • Includes entry to the introductory and main sessions
  • HD quality Searchable and captioned recordings of the event
  • Bonus Carpools content for use with the Traffic Patterns Script.
  • Bonus tutorial : Ultrascenery -Tutorial Set on Usage, Power Tips, and Add-Ons (2 hours 10 minutes)
  • Bonus tutorial : UltraScenery XT Workshop (1 hour 40 minutes)

Platinum Ticket

(Includes all benefits of the premium ticket)

Join the STUDIO forum VIP resource area to access a huge searchable video library of every community workshop we’ve done to date!

  • 31 searchable recordings, also with optional captions
  • Over 50 hours of content
  • Search the entire library at once
  • Download all recordings as MP4 files
  • 12 months access

Note that the majority of the content is centred on DAZ Studio.

There’s a large range of topics such as:-

  • DAZ Studio
  • Lighting
  • Artificial Intelligent applications for art (Artbreeder and Wombo)
  • FlowScape
  • Artist mindsets

About the Presenter : Totte Alm (Code 66)

Totte

Totte lives in Sweden and has been programming since the late 70s. He started to dabble in 3D back in the early 1990s with StrataVision 3D and later Bryce.
His interest for the world of DAZ Studio started around 2010, to create maps and handouts for the many table top role playing game adventures he was writing and playing.
Totte then started to create some 3D content for DAZ Studio in 2015 and then gradually moved over to create more and more script based products instead of pure 3D prop content.
His favourite tools for making 3D products and textures are Modo, UVLayout, the Substance suite and FilterForge.
Totte has been an independent IT consultant for over 20 years, and also have been using DAZ Studio renders in dialogs in many bespoke development projects for various clients to brighten up otherwise boring programs!
He spend a lot of time walking the dogs and tries to play role playing games as much as time provides.

Details