Learn how to create photo-realistic effects the easy and fun way!
Webinar Seats now Sold Out
You can still gain the recording of this webinar: Purchase the Ultimate Reality Bundle (includes 7 hours of tuition on Reality) and we’ll send you the recording of this webinar for you on Monday the 29th of February.
Saturday 27th February : 20:00 GMT/12:00 PST/15:00 EST
See how you can achieve photo-realism faster and with less effort by using Reality, the ground-breaking plugin that has brought Physics-based rendering to DAZ Studio and Poser.
Frustrated by the Poser Material Room? Bewildered by the Studio never-ending list of parameters? Stop struggling and start enjoying your art now. This class will show how to get your own vision on screen more easily.
In this 1-hour webinar Paolo Ciccone, author of Reality plugin, and “The Complete Guide to DAZ Studio 4” book, will show you ten ways of creating photo-realistic materials with just few clicks of the mouse.
You will see how to create:
- Water and other liquids
- Frosted Glass
- Painted metal
If you never used Reality then this is the webinar for you. The hands-on examples will show you ways of creating material that are both faster, more fun, and easier than the built-in methods. If you’ve used Reality and want to see some live concrete step-by-step illustrations of using the materials above then you’re welcome to attend this event as well.
You will see tremendous benefits in using this approach.
If you are a Reality artist who did not explore the material options yet, this class is also for you because you will see easy and useful techniques that you will be able to use immediately.
This class entry is free if use the discount code “reality4free” at checkout, but this will exclude the HD recording.
About Paolo Ciccone
Paolo has been a popular presenter at Digital Art Live, presenting the closing keynote address at the last Poser Expo, various webinar events on Reality and been interviewed on the 3D Art Direct podcast.
Paolo originates from the city of Trieste in Italy and originally worked as a software engineer for Borland before entering into the digital arts world with Reality. He has over 30 years’ experience as a software developer.