In this community workshop, we’re pooling together the collective experience of VUE artists in one room, providing you with potential short cuts, high value tips, faster workflows AND the opportunity to share your artwork.
We would welcome your experiences in what you’ve learned when building and rendering your scenes.
This is a community workshop where VUE artists are invited to share their tips and renders.
If you have a useful tip to share, even if it’s just for a few minutes, then get in touch!
Premium Ticket Includes…
- This event’s HD webinar recording
- Clouds Unravelled: 3+hour video tutorial set by Daniel Seebacher
- PDF Interview with Artur Rosa
- Audio interview with Barry Marshall : Product Engineer at Bentley-eon
As a community I’d like to pack the session with as many high value tips as possible, with topics such as…
- Character scenes
- Epic landscapes
- Particle systems
- Primitives in VUE
- Modeling for VUE
- The function editor
- Integrating VUE with other applications
During this webinar session I would like to encourage you to:-
- Show some of your current artwork to the group. Tell us about what inspired you for your work.
- Share a current challenge where you need help to progress
- Share at least one tip or solution that could help other artists
It’s not mandatory to do the above, if you’d rather just hang with other digital artists in the room and meet like minded creatives, you’re welcome to do this as well!
You’ll have the option to share your desktop in our webinar, so you can talk about your content or artwork in this way. This will be the easiest way to share your work.
Artur hails from Portugal and is well known for his detailed and dream like images created in VUE, which have been described as “visual poetry”.
“Lighting, and realism, are just tools in my toolbox. I twist and bend them to suit my needs — the pursuit of beauty. I search for that narrow place where real, unreal and surreal briefly meet.”
Barry is a long standing VUE artist and is currently product engineer at Bentley.
“Software is a tool…somewhat similar to a chisel. Put a chisel in the hand of a carpenter, we get a dovetail joint. Put that same chisel in the hands of a sculptor and we get something completely different.”