Who’s Afraid of the DAZ Studio Geometry Editor?

Sunday October 25 @ 8:00 pm - 9:30 pm GMT

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Geometry Editor - Free entry (first 30 minutes)
Webinar entry to the first 30 minutes (introductory session) of the DAZ Studio Geometry editor webinar. Excludes recording.
$ 0.00
Unlimited
Geometry Editor - Premium ticket
Webinar entry to introductory and main sessions. Includes HD recordings and any bonus materials.
$ 45.00
Unlimited

Details

Date:
Sunday October 25
Time:
8:00 pm - 9:30 pm GMT
Cost:
Free – $45
Event Categories:
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Event Tags:
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Some DAZ Studio users haven’t heard of the Geometry Editor, and some think it’s too complex to use.

But it’s all there in DAZ Studio, and it really isn’t so scary!

In this webinar on Sunday 25 October, Trevor will show you several practical examples of what can be done with the Geometry Editor, and will explain its features. Take advantage in this interactive webinar to ask questions and go deep on learning this underused but essential tool.

Here are some challenges in DAZ Studio that can be solved by the Geometry Editor…

Problem 1:   You’ve bought a 3D dress product and found it has only one surface. But you want to apply different colours to the top and skirt!

Solution:       DAZ Studio Geometry Editor

Problem 2:   You want to hide or remove part of a 3D prop, but can only hide entire surfaces, and this is not good enough.

Solution:       DAZ Studio Geometry Editor

Problem 3:   You’d like to use part of an existing vehicle or device as a separate kitbashing component, but can’t figure out how.

Solution:       DAZ Studio Geometry Editor

Problem 4:   You wish DAZ Studio could do some editing of 3D models, but you don’t want to learn Hexagon, Blender or Zbrush.

Solution:       It can! The answer? You’ve guessed it – DAZ Studio Geometry Editor

You don’t need to have a “problem” to use it! It’s fun to use, for example you can just start with primitive 3D shapes such as a square, sphere or cone, and create things like the Instant Poncho, or the Little Pig’s armour, in the pictures above.

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Introductory session (half-hour, covered by free ticket)

  • What is the DAZ Studio Geometry Editor?
  • Visual overview
  • Some useful actions
  • Case Study 1 – Instant Poncho

Main session

  • The floating menu
  • Keyboard and mouse actions
  • How and what to select
  • Hiding and Deleting
  • Face Groups and Surfaces
  • Using Tool Settings for more powerful geek-like control
  • Tips e.g. fixing mistakes and seeing things better
  • Case Study 2 – The breaker’s yard – making new objects from parts of models
  • Case Study 3 – Single-surface clothing? Split, shade & break into separate items!
  • Case Study 4 – Useless single-surface dummy lamp? Make (only) the bulb glow!
  • Case Study 5 – Armour for the Little Pig – using primitive shapes
  • Case Study 6 – Putting spikes on a smooth hedgehog

Premium Ticket

  • HD webinar recordings (introductory and main sessions)
  • PDF step by step case studies guide
  • Resources and recommendations list

Note: DAZ Studio version with dForce is assumed for Instant Poncho.

Some of these Case Studies require purchased 3D models, for example from the DAZ Shop.

About the Presenter : Trevor Hancock 

I discovered DAZ Studio around 7 years ago (was it that long?), while I was being made redundant from a long-term database programming job. Two or three years later, shortly before my (nominal) retirement, I put together a small digital art show in the town library, having been invited to share the exhibition space of a watercolour artist friend. My sci-fi and fantasy CGI art scenes provided quite a contrast from his Fine Art work on pastoral and railway themes!

So now I run a tiny business, producing art prints and greetings cards from my pictures, which are all created using DAZ Studio. I also design cards for the watercolour guy’s pictures. Currently I have another small exhibition, in its 3rd extended year in the local hospital. Last year I was part of the local Open Studios effort, putting on my own exhibition in two rooms of a house. Apart from sci-fi and fantasy, my pictures have humorous, religious and just plain real-life themes.

I also write “very short stories”. This feeds into my artwork, and I have the pipedream of putting together an illustrated anthology of this work, to publish on Amazon. I’ve also been constructing an alternative history scenario, with a story partly written, and the rest of it still in my head!

I find the Facebook groups for 3D Digital Artists stimulating, and a chance to both learn from and help other artists. Recently I have been finding DAZ Studio’s Geometry Editor feature extremely useful, which is why I jumped at the chance to present this webinar!

A bit more history… I have a scientific education and studied Electronics at Uni, but always veered towards coding. My first job after Uni involved writing an assembly language program to test the first commercial X-Ray CT body-scanner machine. This definitely has a 3D connection! Oh, and I have enjoyed doing art for many years, mostly sketching with a little painting.

Factoid – in the school 6th form, I studied Astronomy as a spare-time course, and figured out the 3D mathematics needed to view stars from a different location in space. My aim was to produce 2 star-maps for a stereo viewer, to see the universe “as if I was God”. This megalomaniac scheme was not completed, also I had no actual faith then, this followed later!

To complete the picture for now, I live in a bungalow with my wife Alison, and currently no pets or lodgers. The garden is very untidy, my only excuses being ground-dwelling bees which I don’t want to disturb, but also my recovery from a recent operation, which limits my activity.