Volumetrics : Community Workshop
Volumetrics is a method that 3D render engines use to model fog, smoke, steam, clouds - all atmospheric mediums, which take … [Read more...] about Volumetrics : Community Workshop
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by Paul
Volumetrics is a method that 3D render engines use to model fog, smoke, steam, clouds - all atmospheric mediums, which take … [Read more...] about Volumetrics : Community Workshop
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by Paul
It can be a cumbersome process to build a content rich scene in DAZ Studio. If you are choosing and setting up dozens of similar models to … [Read more...] about Scene Power Building : How to Easily Build Content-Rich DAZ Studio Scenes
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by Paul
Martin J Frost is a long standing content creator for DAZ Studio products. He specialises in creating textures, 3D plant models and … [Read more...] about 50 Shades of Iray : An Evening with Martin Frost
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by Paul
The geometry editor in DAZ Studio provides a powerful tool to enable you to fix and edit your existing content and even create new models. … [Read more...] about DAZ Studio Geometry Editor Workshop
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by Paul Bussey
Combining the use of DAZ Studio and Photoshop provides wider options for your art, faster composition of your scenes and a more polished … [Read more...] about Digital Compositing with Daz Studio and Photoshop
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Welcome to our ‘Creature Creators’ themed issue, in which we meet several people known for making creatures and/or rigging them for … [Read more...] about Read Issue 68 of Digital Art Live
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