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DAZ Studio Natural Environments : UltraScenery

February 6, 2022 @ 9:00 pm - 10:30 pm GMT
Free – $37.00

Event Poster Artwork by Bee Kay

UltraScenery by published artist HowieFarkes is a powerful tool to build highly detailed natural scenes in DAZ Studio. It has the capability of creating thousands of instances of trees, shrubs, stones etc. providing a rich environment without needing millions of polygons.

It is a popular product at DAZ that allows you to pick plenty of add-on ecosystems that can be found from around the world. There’s also several toolbox products (scripts) created by Code66 to make working with UltraScenery easier and to improve the realism of scenes even further.

Totte (Code66) will be presenting to talk about UltraScenery and his toolkits.

The product is so popular at the DAZ 3D forums, that the mega-thread has topped over 100 pages (now it’s on page 45 of the second thread), so it’s time to investigate the best practices in using this amazing tool!

In this webinar we will also see some artwork created with UltraScenery by our community members.

If you have used UltraScenery, we’d love to involve you by:-

  • Seeing your artwork generated with any of the available ecosystems.
  • Learning how you built your scenes.
  • Hearing your top tips on using Ultrascenery
  • Learning about your experience in using the UltraScenery Toolbox scripts
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Webinar Content

1. UltraScenery – what’s in the box and basic use

    • What’s included with UltraScenery?
    • Demonstrate best practices of the four step use:-

a. Create a heightmap for the terrain

b. Choose a landscape feature (road, stream, pond, etc)

c. Choose an Ecology (the plants and other elements)

d. Build the Scene.

    • About randomizing the terrain and the ecology,
    • Using vegetation layers
    • Adjusting the water settings

2. What’s essential to add on to UltraScenery and why

    • The Accelerator – performance differences with and without

3. Totte’s Favourite Ecosystems

4. Totte’s Toolkit 1 Demonstrated

    • Hide/show ecology elements in the scene
    • Height map generator
    • Mask builder

5. Totte’s Toolkit 2 Demonstrated

    • Mixing ecologies – the advantages
    • Editing ecologies
    • Ecology layers
    • UST Instance Group locator

6. Totte’s other natural scenery scripts

    • Oso Alien Scenery
    • Alienator Pro
    • Hedgemaker

7. Community artwork, tips and demonstrations

Premium Ticket

  • Includes entry to the introductory and main sessions
  • HD quality Searchable and captioned recordings of the event
  • Bonus tutorial : “Plugins” (1 hour 28 minutes)

The Plugins video explores utilities for Daz Studio and features MikeD and RiverSoft Art, Daz 3D published artists, as they discuss and demonstrate their powerful plugins with Daz Studio community members.

Webinar Date and Time

Date : Sunday 6th February

Time : 21:00 GMT (London) / 13:00 PST (Los Angeles) / 16:00 EST (New York)

Duration : 1.5 hours

About the Presenter Totte

Totte

Totte lives in Sweden and has been programming since the late 70s. He started to dabble in 3D back in the early 1990s with StrataVision 3D and later Bryce.
His interest for the world of DAZ Studio started around 2010, to create maps and handouts for the many table top role playing game adventures he was writing and playing.
Totte then started to create some 3D content for DAZ Studio in 2015 and then gradually moved over to create more and more script based products instead of pure 3D prop content.
His favourite tools for making 3D products and textures are Modo, UVLayout, the Substance suite and FilterForge.
Totte has been an independent IT consultant for over 20 years, and also have been using DAZ Studio renders in dialogs in many bespoke development projects for various clients to brighten up otherwise boring programs!
He spend a lot of time walking the dogs and tries to play role playing games as much as time provides.

Details