Want to learn in real time the process of generating bones and weight maps
in DAZ Studio for your own 3D objects?
Work smarter by learning essential time saving knowledge by rigging with templates. Kim Schneider covers the rigging process by using the example of her new Calla gown for Genesis.
Package includes live webinar event, Q&A session and HD Recording
Register now for Early Bird Pricing!
DAZ Studio Rigging Content for this Course
An introduction to rigging in DS
+ Bones and weight mapping
+ Skirts or dresses
Introduction to rigging with Templates
+ What is a template?
+ Timesaver – nerve saver
+ Rig smarter, not harder
Creating your own templates
+ What do keep in mind when creating a template mesh
+ Bones, weight maps and morphs
+ Integrating custom sculpted standard morphs
Using and refining template rigs
+ How to use your new template
+ Use the new rig as a base for your final adjustments
Templates – where and when?
+ Examples of where Templates are useful
Saturday 9th July at 20:00 BST/12:00 PDT/15:00 EDT
Presented by Kim Schneider
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.
Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele game—Call of Cthulhu.
Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She’s since been now hard at work at creating content for DAZ Studio.
She delves into other packages occasionally including Carrara, Bryce, Terragen and used Hexagon for modelling. She also uses GIMP, Photoshop elements and UV Mapper Pro in her workflow.