dForce is an excellent physics engine for DAZ Studio helping to provide realism, primarily with cloth simulation. This new webinar set goes over the fundamentals of the engine and then goes onto explore seven new case studies created by Richard Schafermeyer (rgcincy). Richard continues to explore new ground with dForce!
Richard has created some highly popular threads on using dForce in the DAZ 3D forums and now we show you his newest insights straight from his desktop, step by step.
dForce adds powerful new capability to Daz Studio. Its primary purpose is to help clothing better drape around posed figures but it also can be used for other imaginative purposes.
During these sessions we’ll be taking you on a Fantastic Voyage and re-create a scene from the movie by creating a dForce artery and blood cells! We’ll also explore the use of creating a cave with dForce by using push modifiers.
Through the weekend, using dForce, we’ll look at these projects:–
- Cave creation with stalactites
- Recreation of a scene from the movie Fantastic Voyage : artery and blood cells
- Breast helpers
- Puffy sleeves and puffy trousers/pants
- Skin indentation
- Face deformation : fist fights for your characters!
- Blindfold and wrist constraints.
Session 1 Saturday 16th of November 20:00 GMT (London)/12:00 PST (Los Angeles)/15:00 EST (New York)
Session 2: Sunday 17th of November 20:00 GMT (London)/12:00 PST (Los Angeles)/15:00 EST (New York)
Duration of each session : 1.5 hours
Although easy in concept, dForce can be tricky to use because of the large number of simulation and surface settings that are possible as well as interactions between poses, figures, and collisions involving other objects. In part one of this seminar, the student is given a refresher on the basics of dForce: how to apply the modifers, use the environmental and simulation interface and properties, how to manipulate surface properties, how to setup animations, and more.
Session one will be especially helpful for those new to dForce or who have had difficulty getting it to work. For more experienced users, it will be a helpful refresher.
- Using objects to help shape a target mesh
- Changing an object(s) position during simulation to shape a mesh
- Changing an object(s) scale during simulation to shape a mesh
- Using an instance to see a hidden dForce simulation underway
- Using a weight map in combination with moving objects to shape a mesh
- Using a helper object to modify a mesh
- Managing interfering body parts during a simulation
- Using Contraction-Expansion Ratio to wrap a mesh during simulation
- Using Contraction-Expansion Ratio to remove or add “cloth” during a simulation
About the presenter : Richard Schafermeyer (rgcincy)
Rich Schafermeyer is a long-time 3D artist and programmer. He got his start with the original Poser and Bryce 3D. In 2001, he wrote his first 3D modeler that evolved into the still available Shape Magic. He began to use Daz Studio in 2012. With a research and engineering background, the physics of dForce grabbed his attention! He decided it would be helpful to others if he shared his learnings and has frequently done so in the DAZ forums.