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PRIME POSES : Community Workshop

November 19, 2020 by Paul

Poster artwork by Mary Baker With many joints to manage in a 3D character, creating your own successful poses can feel quite daunting. … [Read more...] about PRIME POSES : Community Workshop

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Tagged With: Community, DAZ Studio, Expression, Poses, Workshop

Read Issue 53 of Digital Art Live

November 17, 2020 by Paul Leave a Comment

Welcome to the “Hair and Fur” themed issue of your free Digital Art Live magazine! Subscribe now and receive the PDF FREE every … [Read more...] about Read Issue 53 of Digital Art Live

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Filed Under: Magazine Tagged With: Andrew Krivaulya, April YSH, DAZ Studio, Fur, Hair, Hivewire3D, LOOKDEV, Poser

DAZ Studio 3Delight : Render Engine Workshop

November 12, 2020 by Paul

When using 3Delight do you struggle with your renders and characters looking just "flat" without so much sense of depth? DAZ Studio … [Read more...] about DAZ Studio 3Delight : Render Engine Workshop

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Tagged With: 3Delight, 3DL, DAZ Studio, Karl Knarr, Lighting

DAZ Studio : Making the most of 3Delight

November 5, 2020 by Paul

  The 3Delight render engine provides a powerful alternative to Iray in DAZ Studio. If your computer has lower resources, doesn't … [Read more...] about DAZ Studio : Making the most of 3Delight

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Tagged With: 3Delight, 3DL, DAZ Studio, Karl Knarr, Rendering

EYE Catching: Community Workshop

October 27, 2020 by Paul

For those people we love, we relate to them by making deep and meaningful eye contact.  When we look at someone we care about, we focus on … [Read more...] about EYE Catching: Community Workshop

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Tagged With: Character Art, Community, DAZ Studio, Expression, Eyes, How to, Poser, Posing

Who’s Afraid of the DAZ Studio Geometry Editor?

October 11, 2020 by Paul

Some DAZ Studio users haven’t heard of the Geometry Editor, and some think it’s too complex to use. But it’s all there in DAZ Studio, and … [Read more...] about Who’s Afraid of the DAZ Studio Geometry Editor?

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Tagged With: DAZ Studio, Geometry Editor, Trevor Hancock

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